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► Project files : https://voxyde.com/free-courses/houdi... ------------------------------------------------------ Socials: / voxydevfx / razvan-ciobanu-6b0724174 / voxyde Welcome to Cinematic Shot! We're going to be using Houdini to simulate all FX, Solaris to assemble the shot, Karma to render. And finally we composite everything in Nuke! ---- Vellum We’re going to simulate the cape flowing in the wind using Vellum. Learn how to control source geometry to better suit the simulation. ---- Ripple Solver Using the ripple solver we can fake wind blowing along the shirt. With this method we can very easily achieve fine details in wrinkles. --- Pyro & Dust The sandstorm is simulated using a very simple Pyro setup. Using only a few microsolvers we can achieve complex movement. Using this pyro simulation we can now push particles that become the dust layer. ---- Solaris After we have all FX we can assemble the shot in Solaris. Here we also create some custom materials, do a quick lighting setup and separate all render layers with each respective AOVs. ---- Nuke In the comp section we’ll bring all our renders together. We’ll go over best practices and some of my favorite nodes and workflows that I use on a daily basis. ----- Downloads This download contains the Houdini and Nuke project files. You can also grab the renders from the link provided in the zip archive! ► Chapters: 00:00:00 - 00:14:45 : Overview & Setup 00:14:45 - 00:38:18 : Cloth Simulation 00:38:18 - 00:57:07 : Shirt Ripples 00:57:07 - 01:25:58 : Smoke & Dust 01:25:58 - 01:49:56 : Solaris Setup 01:49:56 - 02:04:16 : Renders & AOVs 02:04:16 - 02:26:52 : Nuke BG & Character 02:26:52 - 02:48:27 : FG & Post Process 02:48:27 - 03:18:35 : Blizzard comp