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Links & Resources: Download AIDE: https://shrtslug.biz/8GHG2 Download NDK for Mobile: https://shrtslug.biz/8GHFJ Download Mod Menu Health Bar : https://shrtslug.biz/8GHGP part1: • Mod Menu Tutorial #1: Install AIDE, Setup ... part2: • Mod Menu Tutorial #2: Finding Offsets & Co... part3: • Mod Menu Tutorial #3: Function Hooking Exp... part4: • Mod Menu Tutorial #4: How to Create Player... Welcome to Part 3 of the Fast Video Mod Menu Making Course! 👽👻 Today, we are diving into the "heart" of modding: Function Hooking. Hooking is not a simple concept, but it is what makes advanced mods possible. Instead of just changing bytes (Hex Patching), Hooking allows us to intercept a game's function, change its behavior, and return our own values. 📌 In this video, we cover: What is Hooking? Understanding the jump from original game code to our custom code. Normal Hooking: A simplified explanation of how we redirect functions in C++. Implementation: How to write the HOOK macro and apply it to your project. Visual Breakdown: Why hooking is different (and more powerful) than basic hex patching. Part 2 (Offset Finding): [Insert Link] ⚠️ Disclaimer: This content is for educational purposes, focusing on software architecture, C++ redirection, and native development. Hashtags: #technicalkhan594 #Hooking #ModMenu #AndroidModding #CppHooking #ReverseEngineering #AIDE #FunctionHooking #CodingTutorial #MobileModding 🏷️ SEO Tags Function Hooking Tutorial, What is Hooking, Mod Menu Hooking C++, AIDE Hooking Tutorial, Android Native Hooking, How to hook game functions, MSHookFunction, Dobby Hook, Substrate Hooking Android, Android Reverse Engineering Part 3, Mod Menu Development, Normal Hooking vs Hex Patching