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This is a demo that I made partially as a project for uni last year. ==== Stats ==== The game took around 3 months to make. The whole game with level compiler total at 15K lines of code. ==== Levels ==== Levels were made in the last 3 days, which is why there are only 6. For making levels I used a script (something similar to EdgeTool). Since I didn't have much time, the levels are mostly just a bunch of ideas taken from original levels with the purpose of showing all game mechanics. first contact = first contact click = click, vertex bump = bump, equalizer chunk = the wall 1-3 edge time = dark cube, dark edge time arksector = arcksector ==== Graphics ==== Since this basically was my first time doing 3D, so there are some artifacts here and there. A lot of rendering was isn't optimized, but since the game is rendering at most ~6K vertices per frame it doesn't really affect gameplay. ==== Physics ==== The actual game logic was implemented in a hurry since I was too busy trying to make models look as close to the original game as possible. The biggest source of bugs are moving platforms, since they require handling of a lot of very specific edge cases (which I mostly didn't even implement). You can also see some bugs in the video. ==== Menu ==== The UI was done in last 2 weeks and I didn't really know what to put on the level select menu at the time, so I decided to make a worldmap, since I could reuse most of the game logic there. ============ The code isn't in a very good shape right now, so I probably won't continue developing this version of the game, and instead do a rewrite without needing to meet any deadlines, maybe sometime soon. Anyways, thanks for reading, I guess.