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Developed and published by Sega in 1993 Follow me on Twitter: / al82_retro Add me on Google+: http://bit.ly/1tPwL1u I was a big fan of the Game Gear because it was such a world away from the hand-held LCD games being pumped out by Tiger. The original Streets of Rage was one of my favourite games on the platform and I was really excited when I received a copy of the sequel one Christmas. The game's story picks up one year after the ending of the first game, with the nefarious Mr. X and his Syndicate of thugs and criminals bringing a new reign of terror to the city streets. Naturally, Axel and Blaze step up to mark to restore law and order through their own special brand of skull-cracking justice, this time aided by Adam's younger brother, Skate. The game itself builds on the template set out in the original game, with the player beating up wave after wave of thugs in series of progressively varied settings. Whereas the original game focused on urban city settings, the sequel gets more creative in it's level themes. The theme park levels set in the alien caves and pirate ship allowed the designers more creative freedom than forcing the player through endless concrete slums (although there are still plenty of those). I think one of the most impressive things about the Game Gear port is that the developers took the 16-bit Mega Drive version and managed to distil it into something that still looked great (for 8-bit) and played really well. Being a fighting game, the combat mechanics and execution are crucial to the game's overall fun factor. The developers didn't disappoint and managed to retain a near-complete move roster for each of the three available characters. Crucially, all of the special moves are included, plus they're very easy to execute; no mean feat considering that there were only two buttons available on the GG and Master System. Watching the video back, I'm particular impressed with what the artists managed to achieve. A number of visitors to my channel comment about how the artwork was designed to look at it's best on the screens of the time, which often had visible scanlines and interlacing. Whilst I don't disagree with this, I certainly think that a lot of the artist's work couldn't be fully appreciated because of limitations of the Game Gear's LCD screen. Whilst it was good for it's time, a lot of the fine detail and colour was lost due to the slightly opaque and hazy back-lighting, which was made even worse when playing in full sunlight! Of course, the same must be said for the game's audio, which benefits hugely from being played through a decent set of headphones or speakers! Yuzo Koshiro did a really great job with the game's music and sound effects - fans of chip tunes will be sure to love the game's soundtrack! Given the restrictions of the 8-bit platform, it's unsurprising that certain cuts had to be made. Max, the steroid-popping wrestler, is absent from this incarnation of the game, and some of the stages have been removed. Even so, this is still an impressive package that offers plenty of gameplay for beat 'em up fans and is one of the best titles in the Game Gear's library. #retrogaming