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Click this link: https://boot.dev/?promo=DESIGNDOC and use my code DESIGNDOC to get 25% off your first payment for boot.dev. The corpse run is a game design staple. It’s simple on its surface, but each element of the design of a corpse run can be fine tuned to fit in all kinds of games and situations. From something breezy like Super Mario Odyssey, to a more difficult Soulslike game, all the way to my own personal difficulty brick wall: Silksong, there’s a way to fit a unique style of corpse run into all of these. Today we’re going over a bunch of different styles of corpse runs in games, and see how series with different tones, difficulty levels, and eras all handle implementing their versions of a corpse run. Featuring: MUDs Diablo II The whole Fromsoft Catalog: Demon’s Souls, Dark Souls, Bloodborne, and Elden Ring Super Mario Odyssey Tunic World of Warcraft Shovel Knight Blasphemous 1 and 2 Hollow Knight Minecraft Silksong Also featuring clips from Another Crab’s Treasure Runescape Terreria Nethack Super Mario Bros. Fallout: New Vegas 🎧 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. 📢 Support Design Doc on Patreon: / designdoc 👕 Check out our merch store! https://crowdmade.com/collections/des... Design Doc on Bluesky: https://bsky.app/profile/designdoc.bs... #silksong #hollowknight #tunic