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Warning: this game contains a lot of flashing and flickering images and colours. I can't remember every video I recorded which has them, but be warned as I'm fairly certain most of them do have something in them which could be bad for people with epilepsy. This game may not be great for people with motion sickness either. There’s a pixelated transition when I go to sleep. When I exit the balcony, the computer screen turns blue. There is a scrolling background in The Nexus. The first world of the video also has a scrolling background. I’m unsure if the streetlights here could be flickery as I move around. When I enter the Gray Road, the screen dims. I’m unsure if the NPCs or ground tiles in GALAXY Town could be a bit flickery as I move around. The background at the top of GALAXY Town may also be slightly distracting. The Cyber Maze has a colourful scrolling background and flashy tiles. The NPCs there may also be a bit flickery. A flickery green NPC takes me to the Sea Lily World. This world has flashing tiles, flickery NPCs and some more animated flashy things around. The ground tiles and objects here may be slightly flickery as I move around and the background could also be a bit flickery/distracting. When I go up some stairs into a pig's stomach, I'm taken to another world that has a scrolling background. Some of the objects and pigs here may be slightly flickery as I move around. Some of the mutant pigs could also be slightly flickery. I have to go through a pig’s stomach to enter the Stomach Maze. The Stomach Maze has a scrolling background and the objects/NPCs and ground tiles could be flickery as I move around. The music is also loud. When I go through a stone entrance, the screen fades out briefly as I’m taken to the Sculpture Park. The objects and NPCs here could be a bit flickery as I move around and some of the NPC animations could also be flickery. When I enter a building, I’m taken to a dark room with an entrance to the Sugar Road that glows blue when I interact with it. There’s also a wavy transition. The Sugar Road is colourful with a lot of falling snow and some colourful objects that also fall down the screen. The area also has some flashy/flickery animated tiles and NPCs. There’s also a scrolling background that may be distracting. I find another door at 3:08. The door glows briefly and a wavy transition plays before I’m taken to maze. This area has animated water that shows a colourful background behind it which may be flashy and/or flickery. There are also flashy cubes here. The cubes/ground tiles in this world may also be flickery as I move around. I find a pink NPC that may be flickery at 4:34. I’m sent to a new area when I interact with them. The screen briefly flashes red before a wavy transition appears as I’m taken there. The colourful and flashy animated water is present in this area. There’s also a lot of flashy NPCs. The statues and objects in this area may be flickery as I move around. There are wavy transitions every time I interact with a flickery pink NPC and some of them take me to different areas of the world. There’s flashing tiles in this world. When I interact with the flashy NPC visible at 5:00, the screen briefly flashes purple as a sound plays. I interact with the pink NPC that appears near the flashing tiles to get to the small house. When I enter the house, I’m taken to a short path with flashing colourful tiles and NPCs/objects in the background that could be flickery as I move up. The background is also black which could contrast with the flashy tiles. At the top of the path, there’s another door. The door glows briefly and a wavy transition plays before I’m taken to another area. The last area has pink/purple animated water which could be flickery. There are also blue ground tiles that could be slightly flickery as I move around. When I interact with the construction sign, a sound effect plays. I wake up shortly after and I check the Sound Room again. There's a pixelated transition when I open the Sound Room and a scrolling background appears. There is another pixelated transition when I leave the Sound Room.