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3D Studio Max (3dsmax) tutorial on rigging that covers the Physique modifier: Initializing, assign vertex, lock vertex, and other details of attaching a character mesh to the bones of a biped skeleton. NOTE: Physique is no longer used much in game development, since it doesn't translate to .fbx and Unity. It's fine if you're using a different game engine or rigging a character for film purposes, and I personally find it just as easy as Skinning (the Skin modifier) and vice versa. But the more popular and newer technique is the Skin modifier. Sorry for teaching a legacy format! I am currently learning Blender. Previous: • Rigging 3: Fit Skeleton to Mesh (3D Studio... Next: • Rigging 5: Weighting Vertices (3D Studio M... ▸ http://art.abbygoldsmith.com/tut3Drig... ▸ First Earth game: https://earth.suncapped.com FOLLOW ABBY HERE: ▸ Patreon: / abbygoldsmith ▸ Subscribe: https://abbygoldsmith.com/subscribe ▸ Twitter: https://x.com/Abbyland ▸ BlueSky: https://bsky.app/profile/abbybabble.b... ▸ Instagram: / fierypress ▸ Facebook: / abbygoldsmith ▸ Goodreads: / abby_goldsmith ▸ Amazon: https://amazon.com/author/abbygoldsmith ▸ BookBub: https://www.bookbub.com/profile/abby-... ▸ Royal Road: https://www.royalroad.com/profile/315031 ▸ Wattpad: https://www.wattpad.com/user/AbbyBabble ▸ Discord: / discord Abby Goldsmith is the author of a sci-fi dystopia book series, which starts with MAJORITY (Torth Book 1) and ends with EMPIRE ENDER (Torth Book 6). She is SFWA qualified, has attended the Odyssey Fantasy Writing Workshop and the Superstars Seminar, and her short fiction is featured in Escape Pod and Writer's Digest Books. ▸ Sci-Fi Novels: https://abbygoldsmith.com/majority ▸ Prologue read by the author: • Majority (Torth Book 1) Prologue, read by ... ▸ More AuthorTube videos: • AuthorTube Vlog ▸ Abby's other channel: @AspiringWriters #3dsmax #3dsmaxtips #3Drigging