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In this video I reveal Grin’s Crag, a fully finished 3D terrain piece designed as a cinematic threshold within a HeroQuest dungeon board. Rather than treating this as a standalone model, the aim was to create a place — the moment where the dungeon changes in scale, atmosphere, and tension as the heroes advance deeper underground. The reveal focuses on context and mood, showing Grin’s Crag set directly into the HeroQuest board. Layered lighting, vertical rock formations, and a crystal cavern approach are used to create a dramatic transition space suitable for key encounters, boss rooms, or narrative moments during play. Earlier in the video, the piece is shown in a partly painted state while I talk through how the sections interlock and integrate with modular dungeon tiles. This final segment is simply about letting the finished terrain breathe in its intended environment. Much of the modular dungeon system used here is inspired by and built using elements from Dragon’s Rest. If you’re interested in high-quality modular dungeon terrain, you can support their work here: 🔗 Dragon’s Rest Patreon / thedragonsrest Thanks for watching — and next time, we go beyond the crag.