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Eternal Darkness: Sanity's Requiem (GameCube) Playthrough [1 of 2] скачать в хорошем качестве

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Eternal Darkness: Sanity's Requiem (GameCube) Playthrough [1 of 2]
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Eternal Darkness: Sanity's Requiem (GameCube) Playthrough [1 of 2]

A playthrough of Nintendo's 2002 horror adventure game for the Nintendo Gamecube, Eternal Darkness: Sanity's Requiem. This is the first part of a two-part playthrough that shows all three paths and the best ending. In this part, I play through the game with Pious Augustus aligned with Xel'lotath. Part 2 shows the Ulyaoth and Chattur'gha paths:    • Eternal Darkness: Sanity's Requiem (GameCu...   Chapter timecodes: A Death in the Family 3:06 The Chosen One 15:25 The Binding of the Corpse God 27:08 Suspicions of Conspiracy 51:10 The Gift of Forever 1:21:52 The Lurking Horror 1:52:58 A Journey into Darkness 2:22:35 Heresy! 3:15:09 The Forbidden City 4:09:12 A War to End All Wars 4:42:05 A Legacy of Darkness 5:32:31 Ashes to Ashes 6:44:30 Alex Roivas 7:24:10 Finale 7:56:14 I bought this game the day it came out, and I was so excited to play it. Horror has always been one of my favorite genres, the game was developed by Silicon Knights (who I had come to adore after playing their Dos game Dark Legions), and Eternal Darkness was the first M-rated game ever published by Nintendo. And I wasn't left disappointed. Kicking off with the reading of a Poe quote and the Nintendo logo turning blood red, you knew from the start that you were in for something special. The game follows Alex Roivas, a young woman whose grandfather has just been found murdered in the library of her family's ancestral home in Rhode Island. The police haven't been able to make any headway in their investigation, and when Alex begins looking into her grandfather's personal business, she quickly finds herself confronted by the stuff nightmares are made of. Eternal Darkness is split into chapters, each taking place at a different point in history, told from the perspective of someone who played a pivotal role in a battle that has been waged over the course of millennia, and the game develops all of them well enough to evoke a sense of empathy and dread as you guide them to their grisly ends. The story plays out in just a few key locations, but the circumstances in which you revisit them give each scenario its own unique - and often thoroughly unnerving - vibe that contributes color and weight to the overarching story. The excellent writing mimics the literary pretensions of 19th century gothic horror novels without coming across as hokey, the mindf**k moments are consistently unnerving, the visuals and sound design strike the perfect tone to keep you on edge the entire time, and it all still feels remarkably fresh and modern for a game that's now over twenty years old. It's one of the best horror games I've played, and it's one of my favorite titles in the GameCube library. Unfortunately, it remains a GC exclusive to this day, which begs the question: why haven't you ever seen fit to rerelease this on a more contemporary platform, Nintendo? (I recorded a playthrough of the game seven years ago, and with that video, I promised a follow-up that would show the different paths through the game and the true ending. For reasons I can no longer recall, I never followed through on that promise. It felt wrong to leave things like that, so this new playthrough is a peace offering. My apologies to anyone who watched that first video and got left hanging.) _____________ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

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