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GBO2 Hardygun: The evolved Heavygun! скачать в хорошем качестве

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GBO2 Hardygun: The evolved Heavygun!
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GBO2 Hardygun: The evolved Heavygun!

This video contains two matches I had with the recently released LV1 Hardygun. It is a 700 cost support with multiple instant staggers, high ranged DPS, access to Flap Booster, stagger resistance while falling, excellent mobility, alongside access to a melee shield. It has many weaknesses relative to other supports however, such as it lacking Resist Move, having very mediocre stagger accumulation, having short range, having high heat rates as well as having long reload times. I was able to make this video thanks to my friend go_already, who kindly lent me his account so that I could record some footage. I hope that you enjoy watching! Its primary weapon is a beam rifle with 2200 (1800x2) power, 6 ammo, 5 seconds cooldown, 12 seconds reload, 0.77 seconds swap time, 400m (450m) range, 3 seconds focus time and 35% (50%x2) stagger value. This is kind of weak uncharged, but the charged shot deals pretty good damage and can break through Maneuver Armor LV1. Its primary melee weapon is a beam saber with 2500 power, 2.5 seconds cooldown, 0.77 seconds swap time and 160% downswing modifier. This has relatively low base power, but good downswing power. You will be using this for self defence a lot, it isn't hard to use since you have a lot of stuns. Its first sub weapon is a vulcan gun with 165 power, 30 ammo, 450 RPM, 12 seconds reload, 0.5 seconds swap time, 150m range, 8% stagger value and 1238 DPS. This has decent DPS and can stagger enemies in about 1.7 seconds, but it has short range and long reload time. Unfortunately, this is your best source of stagger accumulation. Its second sub weapon is an arm beam gun with 400x2x3 power, 22%x3 heat, 0.5 seconds cooldown, 18 seconds overheat, 0.5 seconds swap time, 200m range and 2%x2x3 stagger value. This has good DPS, but short range and incredibly poor stagger power. It is useful to use after a stun to deal more damage, but the machine cannons are better for that. Its third sub weapon is a pair of machine cannons with 100x2 power, 60 ammo, 600 RPM, 18 seconds reload, 0.5 seconds swap time, 250m range, 1%x2 stagger value and 2000 DPS. These cannot stagger enemies at all, but they have high DPS and decent range. Its fourth sub weapon is a pair of grenade racks with 600x2x3 power, 6 ammo, 3.5 seconds cooldown, 13 seconds reload, 0.33 seconds swap time, 300m range and 17%x2x3 stagger value. These must stop to fire, but they deal high damage and can be fired while mid-air. They also instantly stagger. Its fifth sub weapon is a beam cannon with 3200 (1200x10) power, 95% (100%) heat, 5 seconds cooldown, 20 seconds overheat, 0.5 seconds swap time, 450m range, 4 seconds focus time and 20% (20%x10) stagger value. This stops to fire, but it deals high damage and can be used while mid-air. However, it has a much higher heat rate than other comparable cannons at 700 cost. It can focus to fire a gerobi style beam with very high damage output, but I have found this awkward to use, especially since it deprives you of a stun for 20 seconds. Its sixth sub weapon is a shield with 5500 HP, 2200 power, 2.5 seconds cooldown and 0.5 seconds swap time. This works the same as other equippable shields. It can be swung like a melee weapon, dealing a guaranteed 2200 damage to anybody that it hits, while also being able to bypass melee priority and parry enemy swings. It takes 40% less damage while equipped. The LV1 Hardygun has 22000 HP, 26 ballistic resist, 26 beam resist and 26 melee resist. It has average durability for a miniature suit, but it is still squishy. Even generals like the Amakusa or Tallgeese III can kill it in one combo. It has LV1 Fall Prevention System as its only defensive skill. In terms of mobility it has 130 walking speed, 210 boost speed, 70 thrust and 72 turning speed. It has great mobility for a support, with it being able to temporarily fly in the air at the cost of increased thrust use. It has access to LV2 Forced Injectors, LV3 Flight Control and LV2 Flap Booster for mobility related skills. It also has access to a new skill called LV3 Frontline Support System. While the suit is not destroyed and has a pilot in it, teammates will take less time to respawn. It takes 25% off the respawn timer, with it capping out at 50% with multiple Hardyguns. In conclusion, I feel that the Hardygun is a bit undercooked. I have the feeling that they saw how OP the G-Cannon Magna is at 650 cost, and decided to pre-emptively hold this thing back. It lacks Resist Move, has mediocre stagger accumulation (good luck stunning Sazabi, Wing Zero or a flying Amakusa) alongside long downtime in general. I think they should go back to the drawing board with it, give it resist move, give it better stagger power and reduce the reload times across the board. I don't recommend rolling for it, it is not strong in this meta. Thanks for watching! Music used: Armored Core Formula Front, Fake Facer International Dynasty Warriors Gundam 2, A Good Thing Is Possible

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