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Aspect ratio might look funny do to being played at 2560x1080 and rendered at 1920x1080,didn't spend allot of time with the crop and editing so some things might appear squished.This is just a quick test for some modders that have allowed me to take a stab at playing with their flow graphs. The ground textures were lost do to a bug from a mod that I had installed previously that installs files in the default crysis folders instead of launching from the mod menu,it forever changed the files even when uninstalled,the only way I know how to get them back is re install the game,which I will most likely do. This is an attempt to get multiple mods that are already made to play well together while learning a bit about the editor and flow graphs myself,and is not guaranteed that I will get it completely finished as I mostly showcase mods,and have only modeled a few weapons for somebody that made them into mods for another game,I have no scripting or cryeditor modding expereince. My goal is to make crysis more colorful and vibrant with adjustable settings on the fly rather than typing them in the console. Flowgraphs used were provided my BlackfireEBR(Blackfire's Ultimate Crysis1mod),Cyberalien's agility(Wall Run,Wall Climb,Fist Jump) and Camera noise(which I hope I can tweak just a bit to get less head bobbling,but not much as I like the original EQM as is(now EIM). More colorful vegetation and fish,more volumetric fog,better oceans and weapon skins provided by xzero's shader,better particles from Xigmatek.On the fly adjustable,fov,dof,and shadows from Blackfire.Note that all though not shown here,it is also possible to use the all daytime tods in Blackfire's Ultimate Mod as well,but once the Tod cycle is pressed,there is no going back to having night and morning times but ocean colors and all other default options from that mod are available once switching through Blackfires tods. Disclamer:I did not make any of the mods,only trying to compile my favorites and tweak them to behave well together and learn what I can with the editor.If successful I plan on adding more compatibility or adding more vegetation and areas myself similar to Crysis Expanded Mod with the visual style here. If I can get a grasp on the scripts in the xml files,I might tweak Crysis Extended if I get permission,the rock textures are way to bright in my opinion when combined with xzero's shader.It uses textures by Chicken which are fantastic as well. This is nowhere near finished,its just a clip I'm uploading for input from modders and will most likely get deleted,any advice would be appreciated.Special thanks to BlackfireEBR for support,advice,and providing flowgraphs,Cryzenx for xzero's shader,cyberalien for flowgraphs,Xigmatek for particles.And all of the modding community.