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Fury specced this time - Zerk rage breaks snares and slows! One arms clip might have sneaked in. Little slideshow at the end if you make it that far. Enjoy! my experience so far playing turtle This is a very pve oriented project. And the majority of the players are here because of that. And that's fine. Most of the content is pretty cool and I had a bunch of fun playing it. PvP though is a mixed bag. I like the changes to hybrids and healers, they have a lot more potential for all roles and a bunch of good specs for PvP too. With some fine tuning to the dmg output numbers this would make a pretty interesting meta and generally a PvP server experience. But the devs are mainly tuning it around the PvE damage spreads. Some changes like the armor buffs, the pvp dampening system and the overall design choices on certain classes like warrior, rogue or sham/pala are kinda ridiculous. Warriors for example have had Sweeping Strikes nerfed to nothing, with it getting 1 extra swing from ww, not calculating damage vanilla-like (doing less) and not being able to crit is such a massive nerf to Arms PvP play its kinda too much. You have little to no aoe burst potential. Autoattacks are dampened and the phys reduction from armor on certain classes is insane, you swing for 150-200. You generate like 5 rage from that, it becomes unplayable and you are depending on taking damage to be able to use skills. Not even gonna comment on the 6s hamstring cd and the removal of said cd in next patch... Meanwhile rogues got a phys poison that procs on everything and ignores armor, shaman's ele tree is so full it can be specced in 3 different ways and it still globals people trough damp. Dampening is about to be reworked in the next patch but idk if that's going to be a good or a bad thing for warriors.