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Gameplay of Goo Tuber on splat zones. It's been a bit of a long time since I've last used this weapon, so I wanted to give another shot at this weapon. Thanks to @krisnultweevier144 for requesting this weapon. Goo tuber is a mid range weapon that has a slow charge time, okay mobility, deals great damage, can one shot opponents with a fully or half charged attack, can hold it charge regardless on how full the charge is, and okay paint output. This is a weapon that can help in applying some pressure as well as supporting the team a bit with it paint output, but any errors in aim can leave you very vulnerable. And the kit is quite good. Torpedo is a sub weapon that will locate opponents when thrown. Once it lock onto an opponent, it will head toward their location and explode with little droplets on impact with the opponents or the surface. And tenta missile is a special weapon that allow you to wield a device that launches missile to opponent from any where on the map by aiming the reticle at opponents. This kit help goo tuber locate and displace opponent for you and your team, which is helpful in getting your team in and can help potentially make hitting your shot a bit more easier. So when using Goo tuber, you want to focus on painting for your special as you approach to mid. Once you get your special, use the special to launch missile on multiple opponents and push up with your team to apply pressure. When applying pressure with Goo tuber, you want to have a least a fully or half charged attack before approaching. You'll mostly be flanking and sharking to apply some pressure and you want to do your best to hit your shot. You can also hold your charge longer than other chargeable weapons and you enter and exit out of ink pretty quickly when holding a charge, so you can mix up you movement a bit when holding a charge. You can throw out a torpedo out to locate opponents around corner or to just apply some pressure. Try to throw it at an off angle so that the opponents has to turn around and shoot down the torpedo. You can also roll the torpedo to make it explode quicker. And although tenta missile just displaces and kill opponents, you can still see their position for a little bit when after launching the missile at your opponents. But their are some weakness and flaws with this weapon. Goo tuber can really struggle in fight due to it slow charge speed and how vulnerable it can be when you miss your shot. And goo tuber is still threatening when you can hit your shot, but any error in your aim can make any short to mid range weapon punish you. And of course, since it's a mid range weapon, it mean that long range weapon will outrange you and can punish you if you approach recklessly. Torpedo is a bit expensive to use, but a huge weakness of the sub is that it can be shoot down. It can still waste a shot for weapons that are ink hungry and have slow attack, like e-liter or dynamo, but it still a weakness that can devalue the sub if not used well. And with tenta missile, you can still avoid getting damaged by the missile. You're also vulnerable when using tenta missile due to the very slow strafing speed and the lag you have when launching the missile. So be careful about overextending when applying pressure, keep an eye on your ink tank so that you have some ink to spare, and your using tenta missiles from a safe distance. Thanks for reading this and hope you guys enjoy the video.