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16-bit chiptune demake cover of "Set in Motion - Guardian Rock" from Sonic Forces, compatible with the Sega Genesis / Sega Mega Drive console. DOWNLOAD (MP3, VGZ & DMF): https://drive.google.com/file/d/1xxe2... Feel free to use it for your videos or fangames. NOTE: You need a VGM player to open the VGZ file, and the DMF is only for DefleMask. MORE SONIC FORCES: *Genesis (16-bit): https://youtu.be/playlist?list=PLUXhD... ·Master System (8-bit): https://youtu.be/playlist?list=PLUXhD... - - - - - - - - - - - - - - Technical info ·Program: DefleMask Tracker v0.12.0 ·System: Sega Genesis / Sega Mega Drive (YM2612 [FM], SN76496 [PSG], Sega DAC [PCM]) ·FM instruments used: 9 ·PSG volume macros used: 4 ·PCM samples loaded: 3 ·Max. FM channels active: 5 ·Max. PSG channels active: 3 ·FM channel 6: set to DAC (samples only) ·PSG channel 4: Free range white noise ·Tempo: 180 BPM (NTSC, speed 03/02) ·Time in development: 5 days - - - - - - - - - - - - - - About the song: The instruments used are from Sonic (lyrics melody), Sparkster (harmony), Earthworm Jim (low melody and bass), and Alien Soldier (the electric guitar). All edited of course, took an entire day, let alone the FM piano that on its own took like 3 days to adjust its timbre and additive effects, and I wasn't sure which operators to emphasize. I also reused some simple FM crash and hi-hat instruments. The song was noticeably missing effects once finished, the Avatar's songs tend to fill all spaces with sound and have very little silences, and without any effects there was a lot of silences and empty space, especially with no stereo. After editing and finishing the important instruments, I started trying out some stereo, and the only instruments that worked well with it were the ones in channels 1 and 3, the ones with the very quick notes that drone throughout the song, which makes sense. The FM piano was ridiculously hard to do. The pianos from other games usually sound more like harpsichords, but I wanted something more like the square waves I normally use, something synthy, and I couldn't find anything like that, so instead I looked for synths and tried to edit their ADSR values so they'd hit like a piano or something, but I wasn't convinced I should do it that way. Then, I started over and looked for anything that sounded remotely like a piano, and then edited it a little to see if they were any useful. I tried out many instruments, edited them for days, and then gave up. When I came back and listened to what I got, it actually sounded like a piano for once, and got spooked when I saw the DMF had a different instrument saved instead. Thankfully, the instrument number was changed by mistake and the piano was still there, if that hadn't been the case I would've had to rip it from the VGM with VGM2TFI, which I did, and I can confirm it messes up the DT values and stuff like that, I would've had to guess what those values were and that would've been another time sink. I turned that bell thing from Rusty Ruin into a piano, sounds better than pianos from other games, FM is weird. About the picture: Most of it is reused from previous pics, stuff from Green Hill Zone, Palmtree Panic Present, Angel Island Zone, the desert level from Thunder Force IV, the metallic structures from Bubsy, and also the Egg Pawn barely visible at the bottom of the pic. This time I changed the background color palette to something brighter with shades of yellow and red to look more like the game. I tried including a destroyed Arsenal Pyramid behind the hills, but it was hard to see and a little too bright. The only sprites that are really new here are the drill wispon, the Avatar about to fall, and the spiked legs from the giant enemy crab that you can't see here. What's funny about the drill wispon is that, although it's the correct sprite, I drew it by accident, I was making a picture for another level and absent-mindedly copied the wispon I had on screen, and forgot that up to that point I'd been using the wispon sprite the Avatar is holding, and now that I see how better it looks I'll draw the other wispon icons as well. The Avatar sprite wasn't difficult to draw now that I have many more references of what he should look like (also drawing over Sonic is easy too), he's looking more accurate now and I like that. Lastly, the spiked tube is a mix of sprites from Lava Reef Zone, the spikes are from that rotating tube you climb and jump out of, and the bottom part is a mix of hand drawn parts and bits from a button. I could not have drawn that bottom part without a video reference.