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Reupload You can get struck by a random lightning strike during storm weather, dealing substancial amount of damages to whoever is close to the lightning (damage radius : 64px), it can be avoided by wearing electric resistant stuffs. Being afk in the wild increase the chance of being struck. Shake system went completely redone and was added to the lightning mechanic, the closer it is the more it will shake. Technical The lightning sprite is generated using a shader, this ensure the motif is always different using rng. The pulsating light from the lightning is handled in the shader code. The lightning strike collision last 1 frame, it checks whatever it is colliding within a 64px radius area, hero, enemies, npcs and burnable stuff are considered Base damage is 80hp at the center of the lightning There is a constant 10% chance that the weather creates a lightning strike near the player. Damage are exponentially multiplied if the entity is in water, 999 if the both lightning and entity are in water, damage depends on the entity distance relative to the center of the lightning. To achieve very smooth zooming and shaking both are managed by a shader that takes care of the zooming and shaking, software side there are too much things toying with the camera's position. The only unharmed thing yet was the camera rendering surface, which was shader-free, free real estate