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Join the Discord: / discord In this episode I go over how to code the logic for pipes in Mario. This involves creating a component that allows a pipe to "connect" to an exit pipe, and to mark different pipes as an entrance. I also go over improvements to the editor controls to create key bindings to move objects and manipulate z-indexes quickly. Code: https://github.com/codingminecraft/Ma... 0:00 Intro 0:36 Visualization of Pipe Logic 4:20 Creating Menu Items for Pipes 11:42 Coding the Pipe Logic 1 13:07 Adding getGameObjectByName Function 14:00 Coding the Pipe Logic 2 19:39 Setting the Player Position 20:49 Detecting Player Collisions with the Pipe 24:32 ImGui Text Edit for Strings 27:22 Adding More Editor Hotkeys --------------------------------------------------------------------- Website: https://ambrosiogabe.github.io/ Github: https://github.com/ambrosiogabe Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :) My Recommended Game Engine Books: Game Engine Architecture: https://www.gameenginebook.com/ Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C... Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E... Game Programming Patterns (Free): https://gameprogrammingpatterns.com/ My Recommended Beginning Game Programming Books: JavaScript Game Design: https://www.apress.com/gp/book/978143... My Recommended Java Books: Data Structures/Algorithms: https://www.amazon.com/Data-Structure... LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...