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This was my first non-forga video, and looking back... it wasn't great. Poorly worded, ambiguous, with a few irrelevant topics and missed details. I will keep it up since there are no better videos on Crashday, but i plan to make an updated version in the (very) distant future. Crashday is great... with a few caveats, and i still play it from time to time. There exists a great racing game that no one seems to know about: Crashday: Redline Edition. What started out as two 14 year old developers wanting to mix Stunts and Carmageddon, turned into a much bigger project that took 7 years to complete. This video goes over Crashday, what it offers, and why if failed. 0:00 Introduction 0:48 Gameplay, Physics, Handling Model 4:07 Gamemodes: Racing 4:39 Gamemodes: Deathmatch 6:00 Gamemodes: Capture The Flag 6:33 Gamemodes: Stunts 6:54 Gamemodes: Pass The Bomb 7:21 Gamemodes: Bomb Run 7:44 Minigames 7:54 Replay Mode 8:05 Cars 9:02 Audio & Visuals 9:50 Modding 10:46 Conclusion (but not really) 11:24 Campaign & Multiplayer 12:39 Death Of A Genre (or else)