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The small village of Martdale was for many years a natural stop for travellers and adventures, providing a rest and a bottle of ale to whoever was passing through. One year ago it all came to a stop! After attacks from forest Goblins, the remaining folk had to leave the village and move away to a larger and more well protected city. Martdale is now a shadow of its former self and only inhabited by an Orc Chief and his followers. The old Innkeeper from Martdale might not have long time left, but his final wish is to restore the city to it’s former glory - and that means removing the Orc Chief. Volfein has accepted the offer of 50 gold from the innkeeper. The old mans last savings. With that gold Volfein has bought proper equipment and hired someone to help him clear the city. His first quest on his journey as an adventurer in search for gold and fame. Volfein is an Elf who trained his hunting skills in the forest, but also with experience from battle. He and his two companions are armed and ready to leave for Martdale. The Orc Chief must be defeated and whatever Volfein can find, he can keep as reward. This is a Sword Weirdos campaign where I test out my take on campaign rules. The rules are inspired by other games and especially the work of Reddit user GodGoblin, who I'll give credit for the work here. His version is more advanced than mine - I have simplified quite a lot. The rules handle what can happen when warband members are OOA (possibly dead), how many XP they earn and how they level up. Finally there is a mechanic where gold and points are the same, and weapons and equipment can be bought and upgraded. A part of that mechanic is after battle exploration before the warband is ready for at new quest. #swordweirdos #fantasy #skirmish