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A slightly tool assisted (rewind + save states), but not optimized run of Spin Dizzy that aims to get the highest score possible within the stage and shows some of the games' quirks. NOTE: It is actually possible to get 69,580 and I thought about it after processing the video, if you were to access this stage with the Magic Key BEFORE freeing Baby Pac, she would drop a health wedge, allowing you to get 500 extra points. Said points cannot be acquired again. I am not playing the game again to that point just to record that and upload essentially the same video twice. Often times the way to maximize it fully is to do weird tricks and collecting fruit after all the fruit doors have been opened for more chances at the slot machine. This is helped by the magic key. I apologize if I destroy already destroyed enemies, I wasn't paying much attention here. Why the PAL version? This version grants 500 points per health wedge if your resulting health is 3 when you collect it. Allowing many stages to have higher point values than normal. The only time score is lost is during instances where ghosts would respawn. Played in BizHawk 2.11