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http://www.unseen64.net With a team of thirty-five people, Shadow of the Colossus began development in 2002 under the project name "Nico" and was intended to be a direct sequel to Ico.[2][35] The name "Nico" itself is a portmanteau of the Japanese word ni (二; "two") and "Ico".[2] An early technology demo for the project shown at the DICE Summit in 2003 depicted a group of masked, horned boys riding horses while attacking and defeating a colossus.[2][35] However, Fumito Ueda expressed that, at the time, it was simpler to reuse the character design of Ico's protagonist, and that he never explicitly desired a sequel to Ico.[36] Japanese pre-orders of Shadow of the Colossus later included a bonus DVD with the concept video, a trailer describing Nico's plot, and an introduction the development team states they wanted to use in Shadow of the Colossus. [wikipedia]