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Deep beneath the whispering canopy of the Brecilian Forest, the Warden descends into a realm long forgotten — a labyrinth of stone, sorrow, and secrets. In this chapter of Dragon Age: Origins, the hunt for Witherfang drives us into the Ruins, where the dead refuse to sleep and the air trembles with ancient power. What began as a simple chase through the forest now unfolds into something far darker, as the veil between life and death thins beneath our every step. The upper halls are a graveyard of forgotten ages. Undead rise in rusted armor, bound by curses older than the Dalish songs. The walls bleed history — whispers of mages who once sought dominion over spirits, and of pacts that chained both flesh and soul. Spiders skitter through crumbling corridors, weaving death between shattered pillars. Even the werewolves, once noble, now wander these halls as echoes of vengeance. Deeper still, in the lower ruins, the Warden finds a fountain — a puzzle of light and ritual, its waters shimmering with ancient magic. Solving its mystery unlocks forbidden knowledge, and with it, the path of the Arcane Warrior, a fusion of might and spellcraft lost to mortal memory. Yet the discovery comes at a cost. The ruins grow darker, the air heavier, as we stand before the gates to the Werewolf Hall — where truth and betrayal await. The Warden’s resolve hardens. The moon rises. And somewhere in the shadows, Witherfang watches. #DragonAgeOrigins #DragonAge #DragonAgeLetsPlay #DragonAgeOriginsGameplay #DragonAgeOriginsPlaythrough #DragonAgeRomance #DragonAgeOriginsMage #DragonAgeOriginsElf #DragonAgeOriginsTips #DragonAgeOriginsPC