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This DLC definitely felt rushed in some areas, but as long as they can hotfix them quick should bump it up to a 7/10 to an 8/10 for me; If they improve the rewards at the end then a 9/10. Some disclaimers before people get all annoyed again with the mechs I'm playing: 1. No, I don't care if I have tech not yet available in the timeline, the same bs happens in the campaign so what's the difference 2. Skill isn't an issue for me in this game. So no, I don't care that I should play with the starter career mechs given to me, because in the end I'd end up with the same mechs with the same equipment given enough time to do so. 3. These videos are mainly for people who want to gauge if the DLC is worth buying or not, and to gauge the quality that PGI has been putting into their content over the years, considering another single player Mechwarrior title is in the works, probably Mechwarrior 6 for that matter (AKA Mechwarrior 5 but with clan mechs) 4. If you have any questions about the DLC direct them to the comments or to me on discord. 0:00 FRR Career Start 0:06 FRR DLC Intro Mission Start 0:29 Mission 1 7:28 Mission 2 14:23 Intermission 14:36 Crusader gameplay 14:52 Devtools accidentally left ingame 16:24 FRR DLC Campaign Intro 17:08 FRR Begins it's debut 19:18 Mission 3 25:48 Mission 4 32:50 Intermission 2 32:52 FRR accused as terrorists 34:55 Mission 5 48:16 Mission 6 58:11 Mission 7 1:04:46 Intermission 3 1:05:17 Mission 8 1:12:11 Mission 9 1:22:49 No good deed goes unpunished 1:25:12 Mission 10 1:34:04 Mission 11 1:47:12 Mission 12 2:00:18 A new era begins 2:03:30 War never changes