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Hey everyone! So the overgrown side is getting groovy! First, I have overall setup the color scheme of the overgrown side as it slowly transitions into the other side by "become less and less rusty". The player and weapon spawns have been placed asa they are in the original H3, although there's an issue with them having random rotation when resetting the round. I am slowly building the lighting and overgrowth. Now, for the current issues: I have extended over the FX limit and the result is clear in here: Some of them aren't loading at all like in the launchers. I am currently 35% of assets used and I might not be able to make a whole BTB map with that in mind. Still, I will finish this 4v4 and later get into the BTB. Any ideas, suggestions and constructive comments are welcome! #haloinfinite #haloinfiniteforge #forge #halo3 #haloforge #narrows #halomcc