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Video demonstrating a bug with the Skirmisher's Interrupt/Battlelord abilities that gives enemy reinforcements a full turn on arrival, rather than just the usual scatter action. Explanation of what happens (with timestamps) below: 0:00 - Scenario 1 begins: Normal enemy turn with reinforcements (not bugged) 0:06 - Showing the enemies already present (Trooper1, Trooper2, Commander) 0:16 - Showing the location where reinforcements will arrive 0:22 - 'End turn' button pressed to end player turn 0:42 - 3 Reinforcements arrive (RTrooper, RCommander, RLancer) 0:48 - RTrooper, RCommander, RLancer perfom their 'scatter' action. Note: They perform no other actions this turn. 0:55 - Commander, Trooper1 and Trooper2 each perform their 2 combat actions 1:36 - Enemy turn ends 1:41 - Scenario 2 begins: Enemy turn with reinforcements when Skirmisher uses Battlord (bugged) 1:46 - Showing the enemies already present (Trooper1, Trooper2, Commander) 2:00 - Showing the location where reinforcements will arrive 2:10 - Activating Battlelord (as this is my last allowed action for the turn, it also ends the player turn) 2:29 - 3 Reinforcements arrive (RTrooper, RCommander, RLancer) 2:35 - RTrooper, RCommander, RLancer perfom their 'scatter' action. 2:42 - The scatter action triggers Battlelord, allowing the Skirmisher to perform an action (I use this action to target and kill Trooper1, but what action I decide to take has no bearing on how the rest of this will play out) 3:02 - The action granted by Battlelord has concluded. Commander and surviving Trooper 2 each perform their 2 combat actions. 3:37 - RCommander, RTrooper and RLancer each perform 2 combat actions (including moving, entering Overwatch, attempting melee attacks and firing). THIS IS THE BUG AND SHOULD NOT HAPPEN THE SAME TURN THEY ARRIVED. 4:29 - Enemy turn ends 4:33 - Scenario 3 begins: Enemy turn with reinforcements when Skirmisher uses Interrupt (bugged) 4:39 - Showing the enemies already present (Trooper1, Trooper2, Commander) 4:57 - Showing the location where reinforcements will arrive 5:07 - Activating Interrupt (as this is my last allowed action for the turn, it also ends the player turn) 5:27 - 3 Reinforcements arrive (RTrooper, RCommander, RLancer) 5:33 - RTrooper, RCommander, RLancer perfom their 'scatter' action. 5:40 - The scatter action triggers Interrupt, allowing the Skirmisher to perform an action (I use this action to target and kill Trooper1, but what action I decide to take has no bearing on how the rest of this will play out) 5:59 - The action granted by Interrupt has concluded. Commander and surviving Trooper 2 each perform their 2 combat actions. 6:35 - RCommander, RTrooper and RLancer each perform 2 combat actions (including moving, entering Overwatch, and making melee attacks). THIS IS THE BUG AND SHOULD NOT HAPPEN THE SAME TURN THEY ARRIVED. 7:01 - Enemy turn ends