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In the first episode, we analyzed the transportation network in Cities: Skylines, including three highway and railway connections. The railways was originally planned to bypass the city, but we’ll revise the plan to route it through the city and improve tourist access. We’ve already built one main highway connection and will add the others. Initially, I planned to set up farmland, but I’ve decided to postpone it and build a new residential area instead. This neighborhood will be somewhat experimental, and we’ll develop it after completing the transportation infrastructure. Enjoy! 🎙️ Voiceover generated with ElevenLabs After writing my script, I use ElevenLabs to produce the voiceover for my videos. Since English is not my native language, their AI voice technology helps ensure that my narration is clear and natural-sounding. If you'd like to try it out or support the channel, you can use my affiliate link below. https://try.elevenlabs.io/empathcityp... Chapters 00:00 - The plan 01:40 - The river project 03:21 - Highway connections 09:38 - Railway connections 14:10 - Redesign train station area 16:31 - Public transportation 25:36 - New neighborhood 26:50 - Analysis & planning 30:12 - Implementing the plan 35:06 - Plopping the growables 41:56 - Landscaping 47:02 - The result Mods: Toggle It! Precision Engineering BigCity (25 tiles mod) CSL Map View Ultimate Level Of Detail (ULOD) Patch Loader Mod FPS Booster Harmony 2.2.2-0 (Mod Dependency) Measure It! Cinematic Camera Extended Loading Screen Mod Revisited 1.1.11 Play It! Image Overlay Renewal 1.9.4 ACME 0.6.5 Find It! 2 Ploppable RICO Revisited 2.5.6 Move It Tree Control 1.0 Network Multitool 1.3.5 Node Controller Renewal 3.5 Extra Landscaping Tools Network Anarchy Chirpy Exterminator Picker Yet Another Toolbar Forest Brush Revisited v1.4.12 Parkify Surface Painter Roundabout Builder Relight Line Tool 0.7.1 Hide TMPE crosswalks V3.2 [stable] #citiesskylines #citiesskylines1