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Implicitly about how the insistence of most players to build a high value ceiling item they could not properly utilize results in the item being changed in a way that it's previously interesting use cases (and interesting cases where it was replaced!) were essentially removed from the game. And that makes me sad! Decision making and contextual depth is one of the juiciest parts of the game to me and thus poly's nerf has taken some depth away in the form of an item that may be at risk of never being the optimal item in context. In the future I hope that such "Mass Hysteria" from the community at large can be handled more gracefully by the community itself, that we may have more skillsets to understand when an item is not as all applicable to every skill divisions metagame.