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This tutorial is outdated!! For the updated version please go to - • VR Procedural Grip Poses in Unreal 5.4 | H... In this Unreal Engine 5 VR tutorial, I will be showing you the step-by-step instructions for adding procedural grip animations to the VR hand mesh. By the end of this tutorial you will have a hand system similar to the reactive hands in Half Life: Alyx. Fingers will naturally conform around objects based off of a line trace component on the fingers. Tutorial Part 1 - • VR Hands and Animations in UE5 & UE4.27 | ... Tutorial Part 2 - • VR Hand Animation in UE5 & UE4.27 | Tutori... VRGK Store Page - https://www.unrealengine.com/marketpl... Divivor YouTube Channel - / divivor Chapters: 0:00 - Introduction 0:50 - Step 1 - Adding Spline Meshes to Procedural Hands 2:08 - Simple Spline Component Tutorial 3:11 - Step 1.2 - Adding Spline Meshes to Procedural Hands 9:21 - Step 2 - Programming Procedural Grip Functionality in Grab Component 13:59 - Step 3 - Creating Variables for Procedural Functionality 18:31 - Step 4 - Crating Finger Trace functions in VR Pawn 29:38 - Step 5 - Programming Procedural Finger Animation functionality in VR Pawn 38:14 - Step 6 - Adding Created Functions to Grab Component 39:15 - Step 7 - Programming Finger Bone Blending and Grip Functionality into BP_HandAnim (Animation Blueprint) If you decided to Subscribe, Thanks! Here are some other ways you can support me: 1. You could check out my portfolio with all sorts of great assets and professional projects I have worked on recently. - https://qkuslic1.artstation.com/ 2. You could take a look at my / quinnkuslich 3. You could take a look at my Instagram, if you want to get to know me a little more personally - / qk_halliday 4. You could also follow me on twitter, where I post occasionally. - / qkuslich 5. You could take a look at my Sketch Fab account, where I post game ready assets that are fully downloadable.... and entirely free! - https://sketchfab.com/qkuslic1 #GameDesign #GameDevelopment #3DModeling