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In this episode, my generous avatar Zombie Steve and I walk through the new power generation plant (Immersive Engineering Garden Cloche makes melons, Immersive Engineering Metal Press splits intact Melons to 9 Melon pieces, Mekanism Crusher turns Melon pieces into Bio Fuel, the Bio Fuel drops into a Mekanism Pressurized Reaction Chamber (PRC), Bio Fuel reacts water and Hydrogen (from a Mekanism Electrolytic Separator) to form Ethylene, which goes into an Advanced Generators multi-block system of a Gas Turbine Controller with Manyullyn Turbines at roughly 1200 rf/t per turbine. Our trial run with only a handful of Manyullyn turbines was a complete success, so we head to the Nether to auto-mine with the Mekanism Digital Miner (and manually mine) more Ardite and Cobalt for more Manyullyn Turbines. While there, we realize the receiving Ender Chest back in the Overworld base is disconnecting due to the home base's chuck unloading, leaving the Digital Miner products stranded in the Nether. We also find pools of Blazing Pyrotheum and Nether Wart blocks (new to us, since these didn't exist back our day). Post-filming notes: 1. To keep the Overworld loaded - hit "e", click the map-like "Claimed Chunks" button in the top left, left-click chunk to claim then shift-left-click it to keep that chunk loaded. 2. Another possible automated way to break full Melon into 9 Melon pieces would be to send into a Storage Drawers Compacting Drawer as full Melon then pull out as pieces. Haven't tried due to point 3. 3. The Advanced Generator does not seem to use much (or hardly any) ethylene fuel once the Manyullyn Turbines are spun up, so a super high rate of Bio Fuel generation is likely unnecessary. Put your effort into the turbine Generator first, then build a Bio Fuel feeding system that is "right-sized", which may just be building a stockpile, than transitioning the equipment to other tasks.