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The full contents of Tom Clancy's Rainbow Six 3 Raven Shield's second DLC pack Iron Wrath (campaign and 3 remastered missions), with briefings and cutscenes included, all completed autonomously utilizing only the AI and the pre-mission planning phase. Not a single friendly operator was killed (or even injured) over the course of the campaign (dead operators cannot be used again and injured ones must sit out a mission to be healed) and custom missions, leaving this as a basically flawless playthrough. On the Elite difficulty the terrorists have a reaction time of 0.0s while Rainbow operators are limited to an unsatisfactory 0.2s reaction time. This means that friendly AI operators will more often than not lose any fair firefight with the AI terrorists. This makes strategy and gear essential tools, and all must be used to maximum potential to mask such a deficiency. Some of the aforementioned gear includes heavy armor, essential for surviving gunfights they do encounter without damage, as well as smoke grenades, which make your AI basically invisible to the terrorists while allowing Rainbow operators to still see them if they are close to the edge of it. However, smoke grenades create a necessity for a lot of go-codes, not only to force the squad to wait for the smoke to cloud up, but so the AI does not run into and bump their squad leader, which almost always breaks his AI and ruins even the best laid plans. A lot of go-codes in this video are unnecessary and were used to show each team's path instead of letting them all go at the same time. Some others however, such as synced team breaches, are actually necessary and needed for any chance of mission success. This video could theoretically be, but probably should not be, used as a guide for the game, as terrorist placement is a lot of times somewhat random and the AI has no way of dealing with changes they are not prepared for. Remember you are watching the first run that succeeded without a friendly operator dying or being injured, and some of these levels took a minimum of 20+ restarts to successfully and satisfactorily complete to such a standard. Individual Mission Timestamps: M01: Scorched Legend - 0:00 M02: Solo Furnace - 13:17 M03: Dagger Harness - 23:47 M04: Tower Shark - 37:16 M05: Radiant Heaven - 48:34 M06: Arcing Bronze - 55:26 M07: Ursa Cavern - 1:05:40 Final Campaign Stats - 1:24:08 Credits - 1:24:41 Cold Thunder - 1:28:52 Little Wing - 1:37:23 Iron Comet - 1:42:33