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https://www.turbosquid.com/3d-models/... Low-poly subdivision-ready 3D model of McLaren MCL39 F1 2025 Formula 1 Race Car for the Formula 1 season 2025 with PBR materials (Specular and Metallic workflows). Created particularly for computer/mobile games, VR, broadcast, advertising, visualizations, etc. Advantages of the model: Very clean geometry; The model is maximally optimized for use in 3d games and VR; 7 Materials with 4k textures set - separate for Body, Bottom, Driver, Helmet, Helmet_Glass, St_Wheel and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material; Textures size: Body - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Helmet - 4,096 X 4,096; Helmet_Glass - 4,096 X 4,096; Driver - 4,096 X 4,096; St_Wheel - 4,096 X 4,096. PSD with UV map and PNG files with separate layers for easy editing of body textures. Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; The model is subdivision-ready so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; Divided into functional parts and grouped for easy editing and using in game engines; The model consists of 55 separate objects grouped together. Each of these objects has a simple and understandable name; UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed; Specular and Metallic workflow textures included! Compatible with the majority of modern game engines! Model specifications: Created in 3DS Max 2021 and rendered with V-Ray 5. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2021 and V-Ray 5 to get the same rendering as on the preview image. Polygons count: 70,530 (Car: 59,305 + Driver: 11,225) Subdivision 1 polygons count: 563,452 Subdivision 2 polygons count: 2,253,808 Vertices count: 72,252 Unit Scale: Metric / Centimeters Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard. Body Textures (Specular/Metallic workflow respectively): Diffuse/Base Color (4,096 x 4,096 PNG) NormalMap (4,096 x 4,096 PNG) Specular/Metallic (4,096 x 4,096 PNG) Glossiness/Roughness (4,096 x 4,096 PNG) Emissive (4,096 x 4,096 PNG) Refraction (4,096 x 4,096 PNG) Ambient Occlusion (4,096 x 4,096 PNG) Model is available in the following formats: MAX (2021), - FBX, - OBJ, - 3DS. You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). The model in 3DS format is available only in subdivision 0.