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UT4 🗼-🗼 Facing Worlds CTF-Face Capture The Flag | Unreal Tournament 4 Two Towers Gameplay скачать в хорошем качестве

UT4 🗼-🗼 Facing Worlds CTF-Face Capture The Flag | Unreal Tournament 4 Two Towers Gameplay 10 лет назад

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UT4 🗼-🗼 Facing Worlds CTF-Face Capture The Flag | Unreal Tournament 4 Two Towers Gameplay
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UT4 🗼-🗼 Facing Worlds CTF-Face Capture The Flag | Unreal Tournament 4 Two Towers Gameplay

CTF-Face (whose full name is Facing Worlds) is a map appearing in Unreal Tournament. Arguably the most well-known map in the series, it has received acclaim from fans and critics alike for its gameplay and design, and is widely considered as one of the greatest multiplayer maps of all time. The map consists of an asteroid and two towers, each belonging to each team. The central part of the asteroid holds a Big Keg o' Health. There are three named areas in the map: Red Base, Blue Base, and Asteroid. Each base has one front entrance to the lowest floor, which holds the flag, a Shock Rifle, a Rocket Launcher, and some Health Packs. At the entrance, there is a platform near the ceiling that holds a Damage Amplifier and some rocket packs. The lowest floor contains three teleporters guiding to three different parts of the tower. The teleporter to the left of the Shock Rifle leads to a small opening in the middle of the tower that holds a Redeemer, while the teleporter on the right leads to a higher sniping area, which holds a Sniper Rifle and has three different sniping spots, each separated by pillars. The third teleporter is located right in the center of the lowest floor near the Rocket Launcher, and leads to the very top of the tower, where players can find another Sniper Rifle and some Body Armor. The original retail version of the game features Black Legion as the rival team. This is one of only two maps to appear in UT and every game after it. The other is the Deck 16 series of levels. The map was inspired by a community map for Unreal, which consisted of two bases (with small towers) linked by a bridge. Inoxx, however, chose to make the towers taller to make sniping a major element in the map. The original design for the map had lifts, and no middle sniping area nor Redeemer area. The bots were confused by the lifts, so they were replaced by teleporters. The asteroid was shaped in 3D Studio Max and imported into the Unreal or. The skybox was reused from the Ending sequence of Unreal and improved with moons and galaxies. Some remakes for tournament and league play removed the Sniper Rifle and replaced it with other weapons, but effectively ruined the need for sniper towers. A screenshot of the map can be found in Fortnite: Battle Royale, in some areas, as an Easter egg. According to Inoxx, the map was developed in November 1998. The beta version had a player count of 6 players. Epic's own Jim Brown described the map as "a masterpiece of simplicity… representative of a generation of design techniques that we are starting to stray from" at GDC 2014. After hearing it the first time, Fiorentino chose Michiel van den Bos's song "Foregone Destruction" without hesitation, and both Fiorentino and van den Bos agree that the track is part of what made the map extremely popular and beloved. "This ancient asteroid has been converted to an Arena for the Tournament. It is highly dangerous due to aberrant gravitational properties and, of course, the snipers from the other team." – Mission description This is simply a case of running over the hill and into the enemy base to grab the flag. There's not much variation here—it's more down to how good you are at fighting than how clever you can be. You can use your Translocator to slowly climb up the outside of the enemy base and then attack the flag through one of their teleporters, but this takes time and you can be vulnerable to respawning enemies below. Likewise, you can make your escape through the teleporters, picking up the Armor and ammo on your way out, but you're going to have to fall off the tower at some point to reach the ground, so you'd better be able to afford the health loss. This is one level where multiple consecutive waves of attackers can really do some damage, even if they aren't coordinated. As an attacker, you're always within sight of your own base and your respawning teammates will never be too far away. If you order your team to Hold Position halfway down the hill toward the enemy base, and then you run in and grab the flag on your own, your teammates provide a very useful barrier for you to run through and for your chasing enemies to run up against. This also works if you escape via one of the teleporters—you can actually leap into the crowd of your teammates and die, dropping the flag. One of them will pick it up and head for home, while you respawn and back him up. NO COMMENTARY GAMEPLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALKTHROUGH Puzzle Solution LET'S PLAY    / fru77y  

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