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Let's take a look at the logic sorter's stack commands. This is supposed to be the better method of getting sorting done to maybe replace the motherboard in the future. Links to unofficial wiki that has some lists for the slotclass and sortingclass https://stationeers-wiki.com/Sorter https://stationeers-wiki.com/Sorting_... Sorter has 3 modes and which mode it is in determines in how it evaluates the stack's sorting. 0 = All, 1 = Any, 2 = None. From what I have seen, Mode 1 will evaluate until it hits a true statement and then pushes the item through sorted export slot. Mode 0 and 2 will evaluate the entire stack to see if all or none are true respectively. Op Code 1: PrefabHashEquals, This allows you to sort for a very specific item. Depending on mode, it acts like a whitelist. Op Code 2: PrefabHashNotEquals, this is like the above code, looks for a specific item. Depending on mode, it acts more like a blacklist. Op Code 3: FilterSortingClassCompare. Depending on the Operation Condition, this is on the lookout for the specified Sorting Class. This is a very broad category since every kit, item, tool, etc falls into a specific sorting class, but some items may not have a very clear reason for why they belong in a certain sorting class. Op Code 4: FilterSlotTypeCompare. Depending on the Operation Condition, this is on the lookout for items that can fit inside the specified slot type. Again this is a broad category but easier to know what type of item you are looking at since items tagged for a specific slot type are allowed to go in storage slots that are limited to a specific type. (Think of mining backpacks only have Ore slots so only items tagged as having the Ore Slot Type will be allowed in the mining backpack) Op Code 5: FilterQuantityCompare. Depending on the Operation Condition, this looks more at the quantity of items in an item stack, rather than what type of item it is. Op Code 6: LimitNextExecutionByCount. You push this command before one of the above operator codes, it tells the sorter how many times the very next operation code can evaluate as true before it will always return as a false instruction. 0:00 Intro 0:40 Sorter Mode overview 3:15 Op Code 1 5:20 Op Code 2 (bug, didnt write the right code) 7:00 Op Code 2 (Fixed) 8:32 Op Code 3 12:10 Op Code 4 15:05 Op Code 5 16:38 Op Code 6 18:35 Routing Example: Sort Exactly 10 Steel sheets 22:37 Outtro