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Hello after 6 weeks I managed to finish my complete Inventory UI. I also fixed many bugs, added interactive Water and a skill tree. . . . Sandfire is a singleplayer-action-adventure game with souls-like elements. Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world. . . . Sources mentioned in the Video (in order): Last Devlog (Devlog4): • Magic VFX | Sandfire Devlog #4 HUD inspiration: https://www.artstation.com/artwork/x8m1E SF_Inventory project file: https://github.com/Kmitt91/ParticleIn... or on Itch: https://kmitt.itch.io/sf-smothered-magic UI and UX explanation [German]: https://empatic-ux.com/de/was-ist-ux/ Skill Tree tutorial: • Camera movement - Skill Tree Tutorial [1] by JaviDev: / g2ister My water post on Reddit: / water Water inspiration videos in UE4: Toyojiro: • 【ゲーム制作】Third person view action game on Un... Anslrso: • UE4-Souls like, inner ruins, execution test Dynamic Water for GLES2: https://github.com/CaptainProton42/Dy... by CaptainProton42: / captainproton42 . . . My Social Media: Twitter: / kmitt91 Reddit: / kmitt91 Artstation: https://www.artstation.com/dj_kmitta Sandfire Discord Server: / discord . . . Timestamps: 00:00 Introduction 00:16 Building the Inventory 01:47 UI and UX 03:03 Creating 2D textures 04:07 Merging everything together 05:40 Skill tree 06:09 Interactive Water 07:33 Combat improvements 08:29 Future plans and outro . . . Thanks for Watching