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Over the last 17 years, Assassin’s Creed has evolved from a humble 2008 release to a cutting-edge open-world experience, powered by Ubisoft’s ever-evolving Anvil engine. In this video, we compare the graphics technology of every major AC game, from Scimitar to AnvilNext and beyond, highlighting key improvements in lighting, world detail, and realism. Stick around as we break down how each game pushed the limits of PC graphics—right up to the highly anticipated Assassin’s Creed Shadows! 00:00 - 17 years of Assassin's Creed 01:05 - Assassin's Creed (2008) 01:53 - Assassin's Creed 2 (2010) 02:31 - Assassin's Creed Brotherhood (2011) 02:53 - Assassin's Creed Revelations (2011) 03:23 - Assassin's Creed 3 (2012) 04:05 - Assassin's Creed 4 Black Flag (2013) 05:00 - Assassin's Creed Rogue (2014) 05:25 - Assassin's Creed Unity (2014) 06:28 - Assassin's Creed Syndicate (2015) 06:54 - Assassin's Creed Origins (2017) 07:46 - Assassin's Creed Odyssey (2018) 08:29 - Assassin's Creed Valhalla (2020) 09:15 - Assassin's Creed Mirage (2023) 09:55 - Assassin's Creed Shadows (2025) Subscribe to PC Gamer for the latest on Assassin's Creed Shadows, and check out https://www.pcgamer.com for the full performance review. X: https://x.com/pcgamer TikTok: / pcgamer_mag Instagram: / pcgamer_mag Facebook: / pcgamermagazine Forum: https://forums.pcgamer.com/ To subscribe to the magazine in the US, UK, or elsewhere, visit magazines direct. PC Gamer is the global authority on PC games. We’ve been covering PC gaming for more than 20 years, and continue that legacy today with worldwide print editions and around-the-clock news, features, esports coverage, hardware testing and game reviews on PCGamer.com, as well as major yearly events including the PC Gaming Show.