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The boutchannel presents: Final Fight ㅡ Uptown Uptown in Final Fight is the crucible stage of Metro City's legacy; it stands as an emblematic district where the arcade's narrative arc reaches its zenith. In this stage the streets and manor of the wealthy hide rot beneath a glossy veneer — chandeliers, rolling drumcans and opulent rooms become arenas where Guy's Bushin creed acumen and resolve are tested against Mad Gear's most relentless cohorts. 0:00 Start 0:09 Teaser (0:09–0:36) 0:36 Channel Intro (0:36–1:01) 1:01 Stage Start — Guy's Unique Move 1:12 Uptown Street — Boardwalk Barrage 3:10 Building Entrance — Chandeliers 5:00 Top Floor — Upper Hall Ambush 6:35 Massive Attack — Ambush Punks 7:27 Massive Attack — Axl 'n Slash Ambush 8:33 Mansion Entry — Ninjas on the Prowl 9:22 Guarded Corridor — Elite Goons 15:06 Windowed Balcony — Heavy Charges 17:24 Penthouse Approach — Tension Builds 17:37 Belger Boss — Encounter Begins 20:27 Final Rescue — Jessica is Safe 23:04 Closing (23:04–23:30) Guy's presence in Uptown amplifies the contrast between his disciplined, noble spirit and the decadence of Mad Gear's stronghold. His red sleeveless gi and focused demeanor create an iconic silhouette as he moves through corridors filled with ambushes, falling fixtures, and the pacing of foes that escalate in both number and ferocity. Uptown reframes the battle: it is no longer simply street-level vigilantism, but a methodical infiltration into the enemy's inner sanctum. The sequence of drumcans, chandelier traps and elite goons signals the final curtain before Belger. Small environmental details — discarded luxury goods, opulent wallpapers, and disrupted decor — reveal the Mad Gear's indulgence and enrich the lore of Metro City. Mid-stage sections mix environmental hazards with enemy variety, forcing moments of controlled movement and disciplined aggression. Mad Gear's lieutenants appear with theatrical timing; their scripted entries feel less like random spawns and more like narrative beats that dramatize the confrontation. Early corridors offer momentary respite, luring the protagonist into complacency before ambushes pile up with coordinated timing. Belger final boss showdownㅡnow, Belger's presence looms as the narrative endpoint whose methodical build is foreshadowed across the stage. Throughout Uptown the player encounters echoes of Belger's wealth and influence, visual motifs that remind the audience why this final confrontation matters to Metro City's story. When the final doorway opens and the penthouse view arrives, the stage's earlier excesses coalesce into one unmistakable tableau: the corrupt heights of Mad Gear's power, and the moment when Guy confronts that corruption directly. Seen this way, the Uptown level becomes less an obstacle course and more a curated sequence of narrative beats designed to reward investment and deliver catharsis. Jessica is safe now. This density of design is why Uptown functions as the game's narrative fulcrum — it keeps tension taut until the final release. Thank you for joining us through Final Fight — Uptown. It's a tense, memorable run that suits Guy's fast, precise style. 🎮 Full Playlist → • Final Fight (Arcade Gameplay, "Guy", stg.1... 🎁 Bonus Video → • Captain Commando (Arcade Gameplay, "Mack t... 🥇 Free Ultimate PDF Guide → https://bit.ly/fnf1989 🤳 Instagram → @boutchannel 📲 TikTok → @boutchannel Release: December 1, 1989 Developer: Capcom Publishers: Capcom, Ubisoft, Sega, U.S. Gold Ltd. Producer: Yoshiki Okamoto Designers: Akira Nishitani (Nin-Nin), Akira Yasuda (Akiman) Artist: Akira Yasuda Composers: Manami Matsumae, Yoshihiro Sakaguchi, Yasuaki Fujita, Hiromitsu Takaoka, Yoko Shimomura, Junko Tamiya, Harumi Fujita Series: Final Fight Rating: Everyone (ESRB) Game Modes: Single Player, Up to 2 Players Cooperatively Genres: Action, Brawler, Side-scrolling, Beat 'em up Arcade, Super Nintendo Entertainment System, Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Sharp X68000, Game Boy Advance, Wii U, PlayStation 2, PlayStation Portable, Xbox, iPhone, PC The game was acclaimed by critics. Mega magazine compared the Mega CD version of the game and placed it top of their list of the best Mega CD games of all time. The four reviewers of Electronic Gaming Monthly declared it a strong conversion of a game with "solid fighting action", although two of them also commented that "the necessity of the CD is questionable at best." On release of the Game Boy Advance version of the game, Famitsu magazine scored it a 31 out of 40. Note: Please do not re-upload our videos without prior and full authorization directly from this channel. The only email we use is entered in ‘about, channel details’. Contact us and let's discuss the matter; otherwise we will remove all replicas spread on the YouTube platform. Thank you for your understanding. #finalfight #gameplay #gaming @theboutchannel