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Grenade behavior from different OFP:R / ARMA CWA mods. The WW4 Ext and Finmod grenades behave like the base game's do, always detonating on impact. Can be thrown through windows. WW4 Ext. animations make the soldier lower himself after throwing to reduce chance of shrapnel damage (though only radius matters in game). FDF for OFP also has the ARMAverse's best molotovs. WGL's typically don't detonate until the fuse has burned, however I discovered a bug where it will detonate on impact if it hasn't left the thrower's hand. These grenades sail right through not only windows, but also floors and most walls. ECP's also have a delayed blast and are the most realistic; they are stopped by walls, are able to be thrown through windows, and don't have an "in hand bug". Proximity to grenade explosion also causes temporary vision and hearing impairment. SLX's unfortunately also have an "in hand" bug that allows them to demolish buildings, and I couldn't get them to go through windows. I'm not sure if that is just due to the animation or something else. They have a delayed fuse detonation and will bounce and roll, making impact sounds and kicking up dust. If the grenade throw is interrupted by impacting an object, the thrower will continue attempting to throw the grenade until it detonates. I Rank them: ECP (most realistic, best effects, 2nd best sounds) SLX, FFSX (automatic rethrow of failed throws, but won't go through windows) WGL (delayed fuse, bouncy ghost grenades) FDF (best sounds + Molotovs) WW4 Ext (neat animation, probably doesn't matter in game) Vanilla Game is "ARMA: Cold War Assault" (formerly Operation Flashpoint: Resistance): http://store.steampowered.com/app/657... / Канал https://gaming.youtube.com/game/UCFDd... https://gaming.youtube.com/game/UCQhG... Recorded with Mirillis Action!. https://mirillis.com/en/products/acti... Edited with Cyberlink PowerDirector 16 Ultimate https://www.cyberlink.com/products/po... This video was created using content of Bohemia Interactive a.s. Copyright © 2013 Bohemia Interactive a.s. All rights reserved. See https://www.bohemia.net/ for more information.