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I push single-camera performance capture to its limit in Unreal Engine 5.6, using just a phone to drive AAA MetaHuman performances. Then I combine that same footage with MetaHuman Animator for full face-and-body capture with minimal cleanup. We test a pirate-themed short film end-to-end, compare four single-camera mocap tools for real production, and blend AI mocap with cinematic fight animations. I’ll also show how I use OverCrowd to fill scenes with characters, plus my virtual-cinematography workflow for fast, repeatable shot building. Featured: QuickMagic, Meshcapade, Move One/Move Pro, Marionette, MetaHuman Animator, OverCrowd, ElevenLabs. The Paired Sword Fighting Animation pack will be released on Fab SUPER SOON! I will update here, as well as Discord. Sign up for the free sample animation below to get notified as soon as the pack launches in the next few days. Links: Get a FREE high quality sword fighting animation: https://bit.ly/4noMqUM Get OverCrowd on Fab to create MASSIVE Metahuman battle scenes: https://bit.ly/47hCu9y Get EXTRA Mocap credits for QuickMagic when you use my referral code: https://www.quickmagic.ai?code=clmew4 Discord: / discord #UnrealEngine #MetaHuman #AIMocap #Mocap #VirtualProduction #UnrealEngineTutorial #PerformanceCapture #OverCrowd #QuickMagic #Meshcapade #ElevenLabs Chapters: 00:00 – Intro 00:56 – Unreal Fest inspiration 02:12 – Test film plan & constraints 02:59 – Prep: MetaHumans setup 04:15 – Camera, audio & capture settings 05:38 – MetaHuman Animator: first results 06:01 – AI mocap shootout overview 06:31 – QuickMagic: workflow & tips 08:11 – Meshcapade: accuracy & multi-actor 09:45 – Move One & Marionette: value 10:20 – My hybrid picks 10:40 – Face workflow in MetaHuman Animator (step-by-step) 11:56 – Cinematic fights: Move Pro pack 13:02 – Spawn big crowds with OverCrowd 14:11 – Virtual cinematography workflow 16:05 – Short film: Cavern of the Damned 21:19 – Cost breakdown & takeaways 21:47 – Outro + Discord & free download