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I give this game a rating of 6.3/10. If I had to describe this game in one word, it would be "mediocre." It's the typical game of launching things; there are countless games that revolve around the same concept – achieving a high score to make it onto the leaderboards. Obviously, the high score list doesn't work because the domain is no longer available; the game is now only available for purchase. The game involves launching a kitten from a cannon by adjusting the cannon's angle with the up and down arrows and firing with the space bar. One aspect I liked is the display of the cannon's angle and a red bar indicating the launch power. However, the game lacks any real strategy to earn points; it's mostly a matter of luck. Launching the cannon with the same power and angle results in random objects being hit by the kitten. Explosives send the cat upward when touched. I appreciated the detail of showing how many feet above the ground the cat is, but it's still down to luck since the objects that appear are not consistent. As for the gameplay, I consider it poor. The graphics are decent, but not overly impressive – they're rather simplistic and don't leave much of an impression. The game's objects, however, are good in the context of the game. The animations, especially the carnivorous plant that consumes the cat, are well done. However, the design of the cat when launched is somewhat unappealing, as it doesn't resemble the one on the cover. The sounds were quite impressive, especially the music, but that's only in the menu. There's no music during gameplay. There's an audio error in the intro where music plays, and then when it ends, the sound stops. The music that plays when achieving a score and in the "Exit to Menu" section should be continuous and accompany the intro as it fits perfectly. The cat's sounds, explosions, etc., are not bad; they're generic sounds that work well enough for a game like this. This isn't a game I would particularly enjoy playing or watching. If the gameplay solely revolves around launching the cannon, I wouldn't find it engaging for long due to the lack of strategy