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In this episode of Godot Essentials for 2D Games, we’re going deep into scene transitions and camera movement using the AnimationPlayer. We’ll set up clean scene changes between multiple maps, control where the player appears, work with multiple cameras, and then use the AnimationPlayer to add smooth fade in/out effects, a turn-based battle transition, and even a small cutscene with animated camera movement. 🧠 What you’ll learn in this video: Setting up project settings for 2D scenes Creating smooth scene transitions between maps Using a global script for scene management Controlling player spawn positions per scene Working with multiple cameras and proper limits Fixing common errors when changing scenes Adding fade out / fade in transitions with AnimationPlayer Using AnimationPlayer for scene transitions, battle intros and cutscenes Setting up a simple turn-based battle entry scene Animating camera movement for cinematic moments ⏱️ Timestamps / Chapters: 00:00 Intro 00:37 Project settings 02:10 Camera adjustment 04:38 Scene transition 07:38 Global script 10:21 Adjusting the player position 12:39 Using multiple cameras 15:08 Debugging 15:41 Finishing all transitions / positions 17:38 Final code for transitions 18:20 Fade out / fade in for scene transition 19:00 Use of the AnimationPlayer 23:53 Setting up the turn-based battle 26:50 Transition to turn-based battle 27:58 AnimationPlayer for turn-based battle 30:49 Setting up the cutscene 32:08 Animating the camera movement 35:13 What’s next... If this video was helpful, please leave a like and subscribe to the channel. It really helps me a lot and supports this series. Thanks for watching, and have fun coding! 🎮