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16-bit chiptune remix of "Factory Inspection" from Kirby 64: The Crystal Shards, compatible with the Sega Genesis console. - - - - - - - - - - - - - - - Technical info ·Program: DefleMask Tracker v0.12.0 ·System: Sega Genesis / Sega Mega Drive (YM2612 [FM], SN76496 [PSG], Sega DAC [PCM]) ·FM instruments loaded: 16 ·PSG volume macros loaded: 4 ·PCM samples loaded: 0 ·Max. FM channels active: 6 ·Max. PSG channels active: 3 ·FM channel 6: FM only ·PSG channel 4: Free range white noise ·Tempo: 75 BPM (NTSC, speed 06/06) ·Time in development: 6 days DOWNLOADS (Google Drive): *MP3: https://tinyurl.com/y9zruct3 ·VGM: https://tinyurl.com/ybzeks4y ·DMF: https://tinyurl.com/yboemdtf Feel free to use them for your videos or fangames. - - - - - - - - - - - - - - - About the song: First time using DefleMask! This song I made without a plan, I just loaded whatever instrument I thought would fit and then I put in the notes and tested the sound. After a while, I had some idea of what worked and what didn't, and so I worked around that. The reason I wanted to try DefleMask was because LMMS couldn't load the VST plugin that would let me use the 8-bit soundchip that the Genesis has, and I had a good idea of what to use it for in this song (only thanks to my Master System remix where I figured it out). That's how I got the machine-like sound that goes through the entirety of the song. Then I got to test some DefleMask effects, and once I finished, I played a bit of the game with the song over it, and fixed anything that felt off, whether by comparison or on its own. Now I have like a million instruments to choose from, and it really improved the quality of the song. That, and the ability to switch instruments midway, which I avoided at all costs in LMMS (because they'd count as extra tracks and they'd become a mess to manage). There may or may not be some volume "problems", 'cause I had some instruments on max volume and yet they were too quiet, and I didn't want to mess up with the FM operators. It's not identical to the original, but that's the point of it, isn't it?