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Cinematographer Greig Fraser ACS, ASC breaks down the visual and lighting approach behind Dune: Part Two, from the film’s colour journey (Caladan to Giedi Prime to Arrakis) to the practical challenge of creating realistic “sun” on set. Fraser talks about building sharp, clean shafts of light, the problem of matching (or augmenting) the sun, and how the team used Creamsource Vortex fixtures, culminating in a custom build of 64 Vortex8 units (the “Vortex 512”) to create an intense, controllable sun source for Arrakis. 00:04 - Denis’ journey to make Dune 00:13 - Honoring Denis’ vision 00:34 - Playing with color and saturation 00:48 - Caladan to Giedi Prime to Arrakis: the color arc 01:13 - Arrakis exteriors - a harsh environment 02:40 - Designing sharp shafts of light 02:48 - Greig on using Creamsource Vortex 03:33 - The eternal problem: “trying to match the sun” 03:58 - “We used the Creamsources to create the sun” 04:08 - Joining enough Vortexes to reach “soft sun” levels 04:17 - Building 64 Vortex8 = “Vortex 512” 05:38 - The practical challenge of shooting a sunrise 05:53 - The Vortex 512 as the controllable “sun” solution 06:11 - The true power output of Vortex 08:13 - Creamsource thinking like tech + lighting company 08:54 - One light doing “30 different jobs” over a movie 08:59 - How Creamsource excels Images courtesy of Greig Fraser and Warner Bros. Special Thanks: Origin Point, Ronnie Prince