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In today's video I cover the top Oculus Integration SDK features available as of version 37 and version 38. These features include: Curved Canvas now supports horizontal and vertical cylinder orientation Direct Touch now supports a Curved UI Canvas in addition to a Flat UI Canvas Ability to use Oculus Passthrough Features with Oculus Link within the Unity Editor Oculus Quest 2 controllers are now loaded correctly when using the OVR Controller with Oculus Link Voice SDK now available as of v35, v37, and v38. 👉 If you like to see more videos covering new features for upcoming version of the Oculus Integration SDK let me know in the comments. 👉 Project shown in this video can be cloned from GitHub at: https://github.com/dilmerv/MetaIntera... 📌 Support me by Subscribing to avoid missing future videos! / dilmerv 📌 Support me in Patreon so I can keep doing stuff like this for free! / dilmerv 📌 Get XR & game development tips from me in Twitter / dilmerv 🥽 Learn & Get my XR Training from: https://www.learnxr.io 👉 My Blog / 🔥 Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #XR #MetaVerse #Unity #Meta