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All notes, grabber caches and blueprints in Tangaroa. Timestamps pinned in the comments and walkthrough in the description. (0:00) Intro 𝐖𝐚𝐥𝐤𝐭𝐡𝐫𝐨𝐮𝐠𝐡: (0:11) Map - Underwater 1 (0:15) Map - Underwater 2 (0:18) Map - Surface 𝗔𝗿𝗿𝗶𝘃𝗶𝗻𝗴 𝗮𝘁 𝘁𝗵𝗲 𝗽𝗹𝗮𝗰𝗲 - Park your raft a bit away from the two buildings so the shark won't annoy you while you're underwater. 𝗨𝗻𝗱𝗲𝗿𝘄𝗮𝘁𝗲𝗿, 𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝘄𝗶𝘁𝗵 𝗮 𝗰𝗿𝗮𝗻𝗲: (0:32) = Find the wall with jellyfish guarding a small hole and wait for the nearby light to shine on them which will make them go away. = Enter the building and take the [Note] there and look at the [G] next to it. = Go forward in the corridor and enter the room on the left where there is an Anglerfish. In the ceiling you will find air and a [G]; and if you go in the next room you will find a [Spotlight Part] (you need 4 but can find more). = Take the elevator shaft next to the entrance to reach the next floor where you will find another [G]. = Go forward to the room at the end of the corridor. There will be an Anglerfish, a [Note] and a [Spotlight Part]. = Go back to the entrance of this floor and swim to the ceiling where there's air and a scaffolding to reach the next floor. = Go in the corridor and take the door on the left then go in the next room at the back to find a [Spotlight Part]. = Go back in the corridor and take the door at the back this time then go in the next room at the back on the right to find another [Spotlight Part]. = You can then leave through the jellyfish hole. = There's a huge hole under it with a [G] at the back. = Use your 4 [Spotlight Parts] on the lamp above the tube to scare away the jellyfish guarding it then go inside. 𝗨𝗻𝗱𝗲𝗿𝘄𝗮𝘁𝗲𝗿, 𝗧𝗵𝗿𝗼𝘂𝗴𝗵 𝘁𝗵𝗲 𝘂𝗽𝗽𝗲𝗿 𝘁𝘂𝗯𝗲: (3:25) = After the tunnel there is a [G] then a bit farther another [G]. = At the end of the path you get out of the water and can find a [Note] and a [G]. = Continue and walk slowly/crouch to avoid the traps. = When you reach the bar to reach the next floor, there's a [G] there. = Continue, careful for ropes on the ground that activate traps if you touch them. = When you reach the scaffoldings there's a [G] on the left when climbing them. = At the very end of the traps there's a [G] before a big room. = In the big room there's a [Note], a [Blueprint] (Advanced Head Light) and a [Motherlode Key]. When you climb the boxes behind to leave you'll see a [G]. = A bit before the end of the path you'll find another [G]. You can then use the door to leave. 𝗨𝗻𝗱𝗲𝗿𝘄𝗮𝘁𝗲𝗿, 𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝘄𝗶𝘁𝗵𝗼𝘂𝘁 𝗮 𝗰𝗿𝗮𝗻𝗲: (7:01) = Just after leaving the path with the traps, look at the building and you will see corals going through a window on the right. Go inside then in a room hidden on the left to find a [G]. = Go back in front of the building and this time follow the coral going down until you find a big hole with a [G] and a door under it that you unlock with the [Motherlode Key]. = Go inside and follow the path where you will find an Anglerfish and a [G]. = Go down the shaft to find another [G], another Anglerfish and a way through the lower tube. 𝗨𝗻𝗱𝗲𝗿𝘄𝗮𝘁𝗲𝗿, 𝗧𝗵𝗿𝗼𝘂𝗴𝗵 𝘁𝗵𝗲 𝗹𝗼𝘄𝗲𝗿 𝘁𝘂𝗯𝗲: (9:10) = At the end of the tube there's a door with the last [G]. When you approach it the door will break and the Boss Fight will start. = Boss Fight: Prepare an oxygen bottle and flippers to swim fast and for a long time. You need to break a pillar by making the shark hit it, then fill it with an explosive barrel and make the shark hit it again. This will open a hole to the next floor where you will have to do the same thing again. = After the Boss, there will be a hole in the ceiling, take it. Follow the path until you find a corridor with a [Blueprint] (Wind Turbine) and a [Crane Key]. = Take the ladder to go in the ceiling and follow the different grey tubes until you find the exit door. 𝗦𝘂𝗿𝗳𝗮𝗰𝗲: (14:46) = Go to the side of the building with a crane to find a way to climb it. = There will be a Lurker there and next to it a way to climb above the cabin and reach the next floor. = There's a machine with a [Note] in front of it. Climb the machine to reach pillars, jump on them to reach the next floor with a Lurker. = Climb the boxes and scaffoldings to reach the highest floor with another Lurker. = Climb 2 ladders to go above the crane with a [Note] and a [Blueprint] (Electric Grill). = Go back down 1 ladder and use the [Crane Key] and lever in the little booth to break the other building. = Use the zipline to reach the other building, go down the hole to find the last [Note] and [Blueprint] (Advanced Battery). Video for Raft Guide: [https://steamcommunity.com/sharedfile...] The game is Raft by Redbeet Interactive [https://store.steampowered.com/app/64...] Chibis by Kant [ / detectivekant ] Visual in title intro and Subscribe Button in outro by Killian Diquet [ / killian_diquet ] Marimba Jingle in title intro and outro by Ben Amstutz [https://www.fiverr.com/ben_amstutz] (18:50) Outro 𝓣𝓱𝓪𝓷𝓴𝓼 𝓯𝓸𝓻 𝔀𝓪𝓽𝓬𝓱𝓲𝓷𝓰 !