У нас вы можете посмотреть бесплатно Final Fight (Arcade Gameplay, "Haggar", stg.1) ㅡ Slum или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
The boutchannel presents: Final Fight ㅡ Slum Final Fight — Stage 1: Slum (Arcade, Haggar) stands as an emblematic opening that establishes the game’s relentless tone and the epic memoirs of Metro City’s underbelly. In this segment we witness Mike Haggar’s raw presence: a former wrestler turned mayor who moves with the weight of his conviction. The slum’s graffiti-lined alleys, smoking tire stacks and crowded storefronts form a backdrop where every encounter deepens the lore and builds the arc toward rescuing Jessica. 0:00 Start 0:09 Teaser (0:09–0:36) 0:36 Channel Intro (0:36–1:01) 1:01 Opening 2:31 Push Start — Select Player 2:46 Stage Start — Haggar's Unique Move 3:03 Initial Encounters — Knife & BBQ Spots 4:04 Crowd Control — Herding Tactics for Clusters 4:27 Mid-Stage Ambushes — Managing Waves 5:25 Final Point — The Boss's Henchmen 6:15 Damnd Showdown — A Boss and His Crew 7:27 Closing (7:27–7:53) Haggar’s style excels in wrestling maneuvers that turn crowd control into spectacle. He is slow but devastating: his piledrivers, suplexes and body splashes are paramount for breaking enemy formations. The stage design rewards movement and positioning — steering thrown foes into chokepoints or using crates and tire stacks to reveal health and weaponry becomes a strategic habit. Throughout the Slum you should prioritize control of the mid-screen lane. Use Haggar’s grabs to isolate opponents, steer thrown enemies into incoming groups, and reserve special moves for moments where crowd clear is essential. When crates appear, break them quickly to secure knives or food — weapons dramatically alter engagements. The combination of spectacle with methodical design, rewarding players who respect spacing and enemy patterns. The Slum’s encounter flow deliberately teaches the rhythm of risk and payoff; light enemies test your patience, while mid-tier opponents punish sloppy grabs and telegraphed attacks. The opposition here is varied and iconic: knifewielding thugs, nimble kickers, and the first minibosses who foreshadow tougher rivals later on. Damnd boss showdownㅡhere’s Damnd, an aesthetic and mechanical highlight — a large, taunting lieutenant who uses hop-kicks and summons reinforcements. Against him, raw power alone is rarely enough; Haggar’s ability to carry and position enemies, to bait the whistle summoning and to time a suplex or piledriver as Damnd lands, is the route to victory. The stage’s vertical and horizontal rhythm, constructs an early zenith in the game’s difficulty curve and sets expectations for the rest of the campaign. This event is offered as a focused study of Haggar’s strengths and the Slum’s design. It is intended to highlight how Metro City’s first battleground establishes the themes and momentum of the entire title: an urban struggle where muscle, timing and strategy combine. We present this as a memoir of an emblematic opening, a succinct overview directed at friends who seek to understand why the Slum remains an iconic introduction to one of Capcom’s most enduring beat-em-ups. Thank you for joining us through Final Fight — Slum. It’s loud, iconic and a true testament to Final Fight’s legacy! 🎮 Full Playlist → • Final Fight (Arcade Gameplay, "Guy", stg.1... 🎁 Bonus Video → • Captain Commando (Arcade Gameplay, "Mack t... 🥇 Free Ultimate PDF Guide → https://bit.ly/fnf1989 🤳 Instagram → @boutchannel 📲 TikTok → @boutchannel Release: December 1, 1989 Developer: Capcom Publishers: Capcom, Ubisoft, Sega, U.S. Gold Ltd. Producer: Yoshiki Okamoto Designers: Akira Nishitani (Nin-Nin), Akira Yasuda (Akiman) Artist: Akira Yasuda Composers: Manami Matsumae, Yoshihiro Sakaguchi, Yasuaki Fujita, Hiromitsu Takaoka, Yoko Shimomura, Junko Tamiya, Harumi Fujita Series: Final Fight Rating: Everyone (ESRB) Game Modes: Single Player, Up to 2 Players Cooperatively Genres: Action, Brawler, Side-scrolling, Beat 'em up Arcade, Super Nintendo Entertainment System, Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Sharp X68000, Game Boy Advance, Wii U, PlayStation 2, PlayStation Portable, Xbox, iPhone, PC The game was acclaimed by critics. Mega magazine compared the Mega CD version of the game and placed it top of their list of the best Mega CD games of all time. The four reviewers of Electronic Gaming Monthly declared it a strong conversion of a game with "solid fighting action", although two of them also commented that "the necessity of the CD is questionable at best." On release of the Game Boy Advance version of the game, Famitsu magazine scored it a 31 out of 40. Note: Please do not re-upload our videos without prior and full authorization directly from this channel. The only email we use is entered in ‘about, channel details’. Contact us and let's discuss the matter; otherwise we will remove all replicas spread on the YouTube platform. Thank you for your understanding. #finalfight #gameplay #gaming @theboutchannel