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Edit Vertex rollout Appears at the Vertex sub-object level. Each wall segment has two vertices; one in each bottom corner. In wireframe views, wall vertices appear as + symbols. Connected segments in the same wall object each share a vertex. Moving a wall vertex has the effect of scaling attached segments as well as rotating them about their other vertices. You cannot rotate or scale wall vertices. Connect Lets you connect any two vertices, creating a new linear segment between the vertices. Click this button, click a vertex, and then click a second vertex on a different segment. When you move the cursor over a valid second vertex, the mouse icon changes to a Connect icon. Break Lets you disconnect segments at a shared vertex. Tip: Select a vertex shared between wall segments, and then click the Break button. The segments become disconnected, and each has its own end vertex at the position of the previously shared vertex. Refine Adds a vertex to the position along a wall segment that you click. When you move the cursor over a valid Refine point, the mouse icon changes to a Refine icon. Insert Inserts one or more vertices, creating additional segments. When you move the cursor over the a valid Insert point, the mouse icon changes to an Insert icon. Right-click to stop inserting new vertices and segments. Delete Deletes the currently selected vertex or vertices, including any segments in between. Deleting vertices shared by two or more segments doesn't create a gap, but rather results in a single segment connecting vertices adjacent to those being deleted. Edit Segment rollout This rollout appears when you select a wall object and then access Segment sub-object level. Each wall segment is defined by, and effectively connects, two wall vertices. Moving a segment is the same as moving its two vertices in tandem. It has the effect of scaling adjacent wall segments as well as rotating them about their other vertices. You can scale a wall segment horizontally only (any Scale function does this). You cannot rotate a segment. Break Specifies a break point in a wall segment. You needn't select a segment first. When you move the cursor over the object, the mouse icon changes to a Break icon. The position you select on the segment becomes two coincident vertices, and 3ds Max breaks the segment in two. Detach Detaches wall segments you select and creates a new wall object out of them. Same Shape Detaches the wall segment keeping it part of the same wall object. If you also turn on Copy, 3ds Max places a detached copy of the segment in the same location. Reorient Detaches the wall segment, copies the object’s Local coordinate system, and places the segment so that its object Local coordinate system is coincident with the World space origin. If you also turn on Copy, 3ds Max detaches a copy of the segment and leaves the original segments in place. Copy Copies the detached wall segment rather than moving it. Divide Subdivides each segment by the number of vertices specified in the Divisions spinner. Select one or more segments, set the Divisions spinner, and then click Divide. Divisions Sets the number by which to divide the segment. Insert Provides the same function as the Insert button in Vertex sub-object selection. Inserts one or more vertices, creating additional segments. When you move the cursor over the a valid Insert point, the mouse icon changes to an Insert icon. Right click to stop inserting new vertices and segments. Delete Deletes any selected wall segments in the current wall object. Refine Provides the same function as the Refine button at the Vertex sub-object level. Adds a vertex to the position along a wall segment you select. When you move the cursor over a valid Refine point, the mouse icon changes to a Refine icon. Bottom Offset Sets the distance of the bottom of the selected segment or segments from the floor. Edit Profile rollout This rollout appears when you select a wall object and then access Profile sub-object level. The term "profile" refers to the outline of a wall segment's top and bottom edges. When in Profile sub-object mode, the selected wall object's inner horizontal edges appear dark orange. Click any of these edges to select the corresponding segment, highlight it in red, and place a temporary active grid in the plane of the segment. At that point, you can insert and delete vertices along the horizontal edges, move an inserted vertex along the grid to change the profile, create gables, and change the grid properties. Insert Inserts a vertex so that you can adjust the profile of the selected wall segment.