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A controller so bad it killed the Tony Hawk series. Or did it? Follow us on Twitter: / deadhorsegaming Like us on Facebook: / deadhorsegaming Follow us on Twitch: / deadhorsegaming Watch The Retro Graveyard: http://bit.ly/1JjKPrI When I was a kid growing up playing video games in the 90s and 2000s, the name Tony Hawk had nearly as much relevance to video games as like Mario or Sonic did. I know, it's hard to imagine at this point- but the Tony Hawk's Pro Skater series was huge. Neversoft was a company that absolutely knew how to make a fun game that stands the test of time. But when sales eventually started slipping, and with peripheral based gaming like Guitar Hero on the rise, publisher Activision decided to dedicate the Neversoft to working on Guitar Hero and Call of Duty games full time. So what happened to the Tony Hawk series? Well, Activison decided to pass it off onto a brand new developer, Robomodo, which was made up of former EA and Midway employees. Their first project was called Tony Hawk's Ride- a peripheral based skateboarding game. A game that promised to combine the adrenaline rush and danger of skateboarding with the fun of video games. At the time of its release, the Activision head of marketing said "Tony Hawk: RIDE is a massive step forward for the franchise and the gaming industry as a whole," said Rob Kostich, head of marketing, global brand management, Activision Publishing, Inc. "The skateboard controller will redefine sports games by offering players a true skateboarding experience" Tony Hawk said the they were hopeful that the skateboard controller be a standard platform, that snowboarding and surfing games would eventually adopt. So they had some really high hopes for this game and it's accompanying skateboard controller to say the least. So how’d they do? Well, let's take a look at the controller itself. It's generally skateboard shaped and sized- here it is compared to an 8 inch board. It's got all of the all of the console controller face buttons here on the side, along with an oversized start button you're supposed to hit with your foot. Although I can’t hit it very reliably. Strangely, even though these buttons are here, when you’re in the game you still have to use a controller to go through menus and stuff. That… makes no sense to me. Inside the board, there’s accelerometers that determine the boards movements. This thing is built pretty solid, and I think you’d have a hard time breaking it. Skateboarder Arron Kyro from the YouTube channel Braille Skateboarding even drilled trucks into it and actually skated it and it held up- so thats impressive. There’s a little IR sensor/receiver on each side of the deck, and you’re supposed to put your hand near them to simulate grabbing that board. That aspect works, for the most part. Unfortunately that can not be said about this controller overall. Now, it’s hard to determine exactly how much of this to blame on the game, and how much to blame on the controller itself, but this thing is very unresponsive. I gave it an honest try, I tried to be as objective as possible here… but I think this controller has serious issues when it comes to the responsiveness and accuracy. If you’re trying to do a specific trick or something, it very unlikely you’ll be able to reliably do it. It almost feels random, like the board knows that it’s moving, just not how it’s moving. There’s this one type of trick the game calls a flick trick, where you raise the nose of the board, flick it at to a 45 degree angle, and then return it back down. I tried about 50 times to register one of those, and I just couldn’t. I tried recalibrating the board and everything, and it just never worked. Maybe I’m doing something wrong- but the very fact that I’m trying to figure out wether or now I’m doing it right is just a testament to how half baked this controller is. Like come on, Sega’s arcade only Top Skater came out 13 years before Ride and even that controlled better than this. And thats not even getting into the problems with the game itself- it severely lacked content compared to the previous Neversoft made games, is plagued with long loading times, and it adopts this new cartoony graphical style thats a complete departure from the direction Neversoft was going in, and just doesn’t look as appealing. A motion controlled skateboarding game isn’t a terrible idea, but it was executed poorly enough to ruin one of video gamings most beloved franchises forever. And that’s just what it did! Every Tony Hawk game that has followed failed to live up to the standard set by the legendary Neversoft releases of yesteryear.