У нас вы можете посмотреть бесплатно How do I absorb media? (⚠️ read the description first) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
A quick video showing how it is I absorb media and what exactly "cinematographics" (or whatever it's called) is to me for those who may still not entirely get it, and how for me it can change the feeling of a story. How story/writing/tone alone isn't enough for me. This is not an argumentative video about what should or shouldn't be nor is it a thought process I chose to have, but just me sharing what is my own innate experience for clarity. Aka this is not a "take", but just me explaining how my brain works (I can't control what does or doesn't appeal to me or how I get that appeal). Basically you have the story/writing which pertains to things like dialogue and sequence of events (and tone which pertains to themes/subject matter), while the cinematographics are the 𝙤𝙪𝙩𝙨𝙞𝙙𝙚 components independent of those things, such as music, shots, designs (of characters and other things), sounds, colors, texture, etc (as a collective). The components that are meant to materialize said things and help set an emotion for them. How said things are captured/presented. The external identity of a piece. It's what for me truly brings it to life and is just as much of the defining factor for my emotional investment in a movie/show/storied game as the story itself. Think about it this way: it's the same way some people can't read a comic book because they don’t like the drawings, or they can't watch a show because of the poor animation. It’s the same principle. Only replace those with music, colors and so forth. ------- ⚠️ Edit (9/17/24): This is not in terms of what qualifies 𝙖𝙨 art. I had previously just called it "artistry" because Idk what you call all of those elements as a group (hence the added quotations). I suppose the more accurate term is “cinematography”, but I feel that’s more exclusively about visuals. It also just sounds more technical, and I’m not speaking from a place of technicality in terms of what looks prettier digitally (it's not about how well hair flows or how grass rustles or super specific things like that). Like, this isn't about these elements from a filmic angle (not to say that isn't relevant to this). I'm not looking at how well something is rendered or animated or composed, etc, I'm just looking at the actual.. content. This is just about the 𝙤𝙫𝙚𝙧𝙖𝙡𝙡 style and the more basic elements that entails. Not the super specific things. From here on I will just refer to these elements as "cinematographics". Also it's not that I'm discarding story or judging the story 𝙤𝙛𝙛 of these elements. It's all in all about how I want a story to be presented stylistically. That's what I learned is important to me. It’s a really simple concept and isn’t any different from the example I gave above about comics and shows. I didn't mean to make it sound like cinematographics are more important per se (or that it can't lose its effect if I personally don't understand the story. That was a mistake), I'm just not serious about a perfectly well written story where every single detail lines up. For me I just need the basic story to make sense and have a clear direction. That’s what 𝙖𝙡𝙡𝙤𝙬𝙨 me to appreciate the latter. The cinematographics is just what my brain picks up on first. But they both go hand in hand. Each can lose their effect if I don’t understand the story or alternatively the cinematographics don't sit with me. Bottom line is that they need each other. They're two halves that make a whole, and one can't function without the other (for me). ------- Timestamps: 0:00 Intro/Example Scene 0:57 Element 1 1:47 Element 2 2:32 Element 3 3:15 Comparison 4:38 Summary