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So I went through my 2nd playthrough today, but while I did I saw that people discovered sequence breaks in the game on YouTube and decided to try to do those like getting grapple beam and bombs before Kraid which makes a fun quick kill the developers put in that fight if you have bombs. :D There are items that I believe are mandatory unless there is even more discoveries, but going though and getting the Gravity Suit without Space Jump by using Shinespark (that was fun to do) and I kept going wondering how far I could go without certain power ups and surprisingly (maybe not) you don't need Space Jump to finish the game. Thankfully the developers made the run length for Speed Booster really short so there are a lot of places you can Shinespark where you have to go up, but also they brought back Infinite Bomb Jump which was really awesome of them to do. So with those, Spin Boost, Wall Jump, and Flash Shift you can finish the game without ever collecting Space Jump. You can beat the final boss without Space Jump, what you need to use is Spin Boost, Wall Jump, and Flash Shift, at all times stay close to the walls because he follows you around and when he does is aiming, run to the wall close to him, do a double jump, wall jump and then use flash shift to go above him and then go below him and repeat. In case he seems pretty far from the wall you are able to flash shift 3 times in the air so you won't drop at all when you dash towards him. Whether you did a wall jump or double jump first, the third jump is just high enough that you can go over his head with the dash. This game feels really good successor to Super Metroid with it being a modern Metroid with what they did to this game.