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https://catprisbrey.itch.io/cats-godo... https://github.com/catprisbrey/Cats-G... Game Dev Programming ebook by Bob Nystrom: https://gameprogrammingpatterns.com/o... Overview of the template's programming patterns, and the benefits of using signals. Godot is built to work better using the observer pattern and object oriented encapsulation of features and actions. This video goes over those topics since they are critical to how the entire template is built, and how to add features to it. Honestly though, I sort of fudge the explanation here of the commander pattern. It's super handy, but not as much for a souls-like controller. It can be wicked powerful though for things like RTS. Setting up a commander with methods to direct units to locations, or units to run an action can be VERY powerful, but simply less useful here. 00:00 - Introduction 00:26 - Game Dev programming patterns 01:43 - Command pattern explained 02:24 - Cons of using Commander pattern 03:45 - Observer pattern explained 06:15 - Benefits of the Observer pattern 07:37 - Each node is independent 08:09 - Event driven, independent scripts