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"Speed Power Gunbike (可変走攻ガンバイク) is an action video game for the PlayStation, released exclusively in Japan on April 23, 1998 from publisher Sony Music Entertainment Japan. It is the first game developed by Inti Creates, a group of designers with similar goals and interests who had recently broken off from Capcom. The game was heavily inspired by science fiction anime of the 1980s. Set in Japan in the post-apocalyptic year of 2097, Speed Power Gunbike entails the war between humanity's last survivors and a technologically-advanced race known as the Michi. The plot follows a team consisting of three members, each piloting a titular 'Gunbike', a weaponized vehicle capable of taking different forms including a motorcyle and a bipedal mech. The player takes control of one these three characters, utilizing the different forms of the Gunbike to traverse a series of enemy-filled, 3D stages. The objective is to complete each stage and to reach and defeat its boss before a meter, representing both a time limit and the player's health, runs out. Speed Power Gunbike suffered from underwhelming sales numbers upon its launch. Inti Creates blamed this on their own lack of experience appealing to a wider audience, the game's rushed development, and poor marketing by its publisher. Review scores for the game have been widely mediocre. Its gameplay had a mixed response from media outlets with some viewing it as overly difficult due to complex controls and a faulty camera system. The game's 3D polygonal graphics were mostly praised and its visual design has been favorably compared to other science fiction properties. Gameplay Speed Power Gunbike is an action game with a story that takes place in Japan in the post-apocalyptic year of 2097. An invading race known as the Michi has staked its claim on Earth by artificially creating extreme changes in the planet's atmosphere, pushing humanity to the brink of extinction. To fight the Michi, the remaining humans establish a counter-offensive centered around the use of transformable, combat vehicles called 'Gunbikes'. The game focuses on a squad of Gunbike pilots that includes Ippei (voiced by Wataru Takagi), an ambitious youth fighting to avenge the death of his brother; Major Nohno (voiced by Toshiyuki Morikawa), a level-headed military commander and leader of the unit; and Ami (voiced by Sachiko Sugawara), a robot devised using a hybrid of human and Michi technology and made specifically to be a Gunbike rider. The player is given the option to choose one of these three characters and their respective Gunbike at the start of the game. The game offers a tutorial or 'Training' mode for learning the numerous Gunbike mechanics and an 'Operation' mode that offers each character's story. Stages in Speed Power Gunbike are presented in 3D with a third-person perspective of the player character. The objective is to reach the end of each stage while avoiding obstacles, breaking through barriers, battling enemies, and then defeating a boss in a large arena. The player is tasked with doing all this while keeping watch on the Gunbike's 'Anergy' meter, which acts as both health and a time limit and slowly ticks down from its full tank of 99, shown on a heads-up display (HUD). The meter drops rapidly every time damage is taken from enemies and will result in a game over should it hit zero. Bonus items can be picked up to refill the meter. Gunbikes can transform into three different modes. These modes can swapped between at any time with each one having different control schemes and certain advantages over the others. Development and Release Speed Power Gunbike was the first game developed by Inti Creates, a company formed in 1996 by 11 ex-Capcom staffers with similar goals and passions. Lacking a publisher for their first project, they turned to Sony Computer Entertainment (SCE), which had the PlayStation Club Digital Entertainment Program (DEP) sponsorship for individual game designers or teams. One of the Inti Creates members won an award for 'best creation in the professional category' with a 10 million yen prize. After negotiating with the publisher's parent company, Sony Music Entertainment Japan (SME), group members invested 10 million yen apiece to establish the company as a second-party developer to Sony. According to Aizu, the team members chose to create Speed Power Gunbike based on their own personal interests: 'We assumed that whatever game we want to create would be the kind of game that consumers would enjoy. So, we basically just created the game we wanted to create without worrying too much about its appeal'." game info: https://en.wikipedia.org/wiki/Speed_P... 0:00 Pre-Stream Jams (Resistance D) 4:40 Training Mode 9:15 Operation Mode 4:04:00 Ending 4:15:25 Training Mode (again for some reason) view via PS1 Plays: • Speed Power Gunbike (Inti Creates - PS1 - ... #SpeedPowerGunbike #可変走攻ガンバイク #PlayStation